Convert to tabs...
Moved all enums to a separate .h file.
Remove namespace std from header files.
First pass at Item bonuses, needs testing.
Move abilities back to the DataTypes.h files.
Move printArmor(<>) to the Armor class.
First pass at a == operator for Items.
Add an endl.
Remove Armor.h from Character dependencies.
Finish removing Armor.h from Character.
Utilize the new Item == operator.
Equip items from the backpack... not the equipped items list :/
Implement Armor == operator (untested).
Simplified Armor::== a little bit.
Move some code to the graveyard.
Remove the 'location' string from Items, handled by the container they are within (if any).
Forgot a parameter.
Implement Item::!= and Armor::!=, because why not.
Implement Character::getStat()
Prompting addBonus function, and remove name/desc from the bonuses.