Crushed cars are very monotonous.

I add more fault

no control
there are no seats
no battery, minireactor or gasoline tank
Adds plant and insect gibs&blood-

for maximum gory fun!
Minor correction in cata_tiles.cpp

shouldn't affect any functionality, but gotta keep it tidy
MUCH better implementation

Actual functions now, continuing to fill in every single place where
blood is spilled to ensure it's the correct type.
Fixes insect and veggy blood being un-moppable.
Update comment
Fire station

New station is built for the firemans and a fire trucks.
Implements tags to some monsters, arthropod blood.

Also makes spitters bleed acid, because you can never have enough acid.
add help popup and allow using TAB for navigation
Working corpse blood types

Smash an ant larva in celebration!
expand help, wrap "[NONE]" string for translations
Fix the fireststion spawn rate.
Some commas
Initial points update.
Adds gibs to exploded monsters, final touches

About ready for shipping
Removes testing stuff

//DEBUG DEBUGGITY
Insect flesh compatibility

Adds insect flesh in a lot of important stuff that previously only
targeted stuff made of regular flesh.
add automatic view shift while driving
prevent vehicle turrets from attacking their own car
fix stupid mistake of tx!=ty
Default setting->true

As Kevin proposed.  It's low-key enough that I think it'll work too.