Add basic Dark Tank block implementation.
Add basic behavior of the Dark Tank.
It can contain any fluid and acts as IFluidContainer item when in
item-mode.
It also has some neat live-fluid rendering for block and item forms.
Also includes some minor fixes for existing bugs in the EC TE's with
tanks.
Advanced features and crafting not yet included.
Merge branch 'version-1.7-0.6.0' into container-overhaul

Conflicts:
	src/main/java/evilcraft/core/config/ItemConfig.java
Follow up b4e2778021b7e4a33f4a6ebee737d1d38c30cde9 for Dark Tank render
Make it possible to combine tanks to extend their capacity.
Add creative blood drop replaces creative blood containers.
Fix WAILA render bug where fluid sides could come out of the tank top.
Fix fluid tank bug where NBT packet of last drained amount not sent.
Merge branch 'version-1.7-0.6.0' into container-overhaul

Conflicts:
	src/main/java/evilcraft/core/config/configurable/ConfigurableBlockContainerGuiTankInfo.java
Re-implement container filling and draining on tanks.
First get fluid icon from Fluid, then try from Block.
Make use of the Forge Fluid conventions for I18N and icons.
Add minimum Forge version 1200 (and version bump to latest 1208).
For Fluid method requirements.
Add rendering of the inside faces of the Dark Tank.
Fix shadow offset on dark tank item entity.
Add auto-export on activated dark tanks.
Added auto-supply behavior to the dark tank in item mode.
Add Sanguinary Pedestal that can extract stained blocks, no model yet.
Add Sanguinary Pedestal model.
Add extraction effects to the pedestal.