Moved viewmodel position handling from CalcView to CalcViewModelView
Small fixes and changes

* Moved the menu bar stuff to one file for several reasons
* Fix for https://github.com/Facepunch/garrysmod-issues/issues/887
* Made so that editing presets doesn't remove default presets set by the
CPanel
* Aligned tabulation with Notepad++, since it's the most used for GLua
Removed one more file from send.txt
Merge pull request #638 from robotboy655/patch1

Small fixes and changes
Fixed a crash exploit with Thruster tool
Merge pull request #641 from robotboy655/crashfix

Fixed a crash exploit with Thruster tool
Added actbusy.txt

Fixes zombies not using "sleeping" animations in episodes
Added breaks to the validity checks
Updated langauge files for more entities that might kill you
It's Bullsquid, not Bull Chicken.
Merge pull request #642 from robotboy655/p1

Added actbusy.txt
Added HL2 jumping system back to Sandbox (now works in multiplayer as well)
Removed __unm from Vector and Angle (now implemented in C++)
Removed lua/test.lua
Added PLAYER:GetHandsModel back (accidentally removed it, whoops)
Remove CS:S props from default spawnlists
Merge pull request #645 from robotboy655/patch-1

Remove CS:S props from default spawnlists
Consistency for kill feed

I probably should rewrite the kill feed system, too many issues with how
it currently is.

Also updates language files once again.
Updated language files

New build from translate.garrysmod.com
Adding sentences.txt
Removed Lua implementation of timer.
Updated weapons to latest game changes
Particles for Antlion Worker