Start the implementation of the `relativity` example.

At the moment only the scene and inputs are handled. The lorentz transform and doppler effect are
not handled yet.
Make the color change when the player moves on the `relativity` demo.

This something useless that has nothing to do with the doppler effect.
The goaul is simply to setup the uniforms.
Update to the last Rust.

Version of rustc: 0.10-pre (9a672f9 2014-02-05 18:31:36 -0800)
Implement a custom camera for the relativity test.

The deformation is still wrong.
Replace the lattice by quads.

Those are more maleable.
Update to the last Rust.

Version of rustc: 0.10-pre (5acc998 2014-02-08 05:01:30 -0800)
Add mac os support.
Add OSX 10.9 support to relativity.
Start examples on the main thread.
Add HSV translation.
Merge branch 'relativity' of https://github.com/sebcrozet/kiss3d into relativity
Adjust light spectrum limits.
Implement real formula for wavelength shift.
Prevent the first person camera from crashing on an `unwrap`.
Realistic dopler.
Merge branch 'relativity' of https://github.com/sebcrozet/kiss3d into relativity
Add ir and uv management
Update to the last Rust.

Version of rustc: 0.10-pre (b0ce960 2014-02-17 22:16:51 -0800)
Do not use an obj model for the relativity example.