Make //setbiome respect global mask, if set to a biome mask
Fix setting blocks that used multiple TileEntities on one block id.
Since forge added support for this feature, we need to double-pass
on setting block data values to preserve both TileEntity type and
block orientations.
Users using MCPC may need to remove their old MCPC nmsblock class
before the new one is used correctly. (Although it was only added
in a dev build)
Fix setbiome issue and tweak a few block names.
Added pistons (retracted only) to cycler tool.
Update for CraftBukkit 1.5.2 package.
Updated CHANGELOG for 5.5.6
[maven-release-plugin] prepare release 5.5.6
[maven-release-plugin] prepare for next development iteration
Fix link to issue tracker in readme
Be less lazy handling MobSpawnerBlock tags. (Although once again, no one should actually being using this class.)
Don't spam chat when a different type of vector is given to the Selector.
Made CommandManager registration with parent public so hooks can be made to existing commands
Added some comments to BlockDataTest.testCycle.
Made McRegionReader.getChunkInputStream() throw a DataException instead of returning a null when an ungenerated chunk is encountered.
Add coordinate argument to //chunk command.
Horrible 0-day fix. Super important to upgrade.
Actually just a typo.
Use equalsIgnoreCase to check for perm plugins, and check for GroupManager

Using equalsIgnoreCase fixes a few weird issues with bPerms, and adding GroupManager fixes a metric tonne of issues with GroupManager.. Like it being randomly disabled, it not working, etc.
Update Minecraft Forge compatibility for 1.5.2.
Added a new command dispatcher that injects different parameters dynamically.

This reduces the boilerplate code needed to parse arguments in each command, and reduces the need to maintain command documentation with @Command.

Example:

@Command(aliases = "/set", desc = "Set all the blocks inside the selection to a block")
@CommandPermissions("worldedit.region.set")
@Logging(REGION)
void setBlocks(LocalPlayer player, EditSession editSession, @Selection Region region, Pattern replaceWith) {
    // Perform command
}
Changed WorldEdit to use the new dispatcher.