New parameters and Tweaked Values

Some new parameters, some old parameters have been replaced with new
parameters, some tweaked values for existing parameters.
Fixes to recruitment logic

Operations can now recruit from other operations that are recruiting
(with some limitations), and scouting non-scouts are handled better as
well.
Pathfinding Optimizations, AI Pathing Fixes

Some optimizations made to the road filter adjuster, the AI will now
consider peaks when looking for paths (so Carthage and Helicopters now
work!), A* functions now use the new FASTMIN() and FASTMAX() functions.
Road distance filter adjuster optimized

The new function that adjusts check distance for nearby roads has been
optimized a bit.
Messing around with loop optimizations

DoCamps() now uses a different looping method that could save on
computation; not sure though, so it's simply messing about for now.
Compiler Options Changed.

Floating Point model set to Precise (from Strict), SSE2 now enabled,
compiler optimizations set to favor speed over size (from no favor).
Inline function optimizations

PlotXYWithRange functions now call one less instruction than normal
thanks to bit twiddling, distance functions now use new FASTMAX() and
FASTMIN() functions where possible instead of std::min() and std::max()
(saves about 3 instructions on each call), new inline function that is a
PlotXYWithRange variation that returns the distance to the plot as well
as the plot (helps cut down on plotDistance() calls).