Added function to change text color
Made functions on Object more consistent
Fix some warnings
Rigidbody takes scale into account during init
Added missing RELEASE on android InputCommon.
Added ChangeSpeed for AnimatedSprite.
Fixed reversed animation.
Removed extra testing WriteLogs from AnimatedSprite.
Fixed physics world update when fps is not 60
Added collision categories, masks and groups to Rigibody
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Add move and rotate functions to rigidbody
Fixed creating AnimatedSprite with pmath::Vec2
Added functions to remove and to extract a child when only having ptr to object (not shared_ptr)
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop

Conflicts:
	include/UtH/Engine/Object.hpp
Changed Object update loop so children can be added during update, Added debug error for faulty object deletion
added Constructor to GameObject, which takes multiple tags
moved assert into right place
fixed RemoveChild(Object*) function
Updated pmath
Started implementing better FileManager on android