v1.10.0
Upgraded to Visual Studio 2013.
Before first run:
 - Build BabylonJS.csproj
 - Build BuildOurOwnBabylonJS.csproj
Shadow map improvement on pack method

For more information : http://blog.gradientstudios.com/2012/08/23/shadow-map-improvement/
Merge pull request #162 from clementlevasseur/patch-1

Shadow map improvement on pack method
Moving samples to specific repo
v1.10
Merge commit '2abcba5b9125d6c832bf536c689cb6784e559643'
v1.10.0
Update readme.md

Adding video link to NGF2014 session
Samples are in a separate repo, please read readme.md to set your environment.
Updated ourOwnBabylon.js and BuildOurOwnBabylonJS.exe
Fixed build of solution for different configurations
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
Fixed dependencies
Regenerated ourOwnBabylon.js for 1.10.0
Update gulpfile (files list)
Fixing oculus collision system
Merge pull request #167 from gwenael-hagenmuller/ourOwnBabylonJS

Upgrade to VS2013 and updates
Merge pull request #168 from SideraX/master

Update gulpfile (files list)
Darkness of a shadow map
shadow on transparent meshes
Fixing stupid bug with FPS
Tags system

Tags can be added to ANY javascript object (not necessarily reserved to BabylonJS) by calling BABYLON.Tags.AddTagsTo.
BABYLON.Tags.MatchesQuery can be used to check if a javascript object matches a "boolean" query:
   var myObject = {};
   BABYLON.Tags.AddTagsTo(myObject, "tag1 tag2");
   BABYLON.Tags.MatchesQuery(myObject, "tag1"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag2"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag3"); // => false
   BABYLON.Tags.MatchesQuery(myObject, "!tag3"); // => false
   BABYLON.Tags.MatchesQuery(myObject, "tag3 || tag1"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag1 && tag2"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag1 && !tag2"); // => false
   BABYLON.Tags.MatchesQuery(myObject, "(tag1 && !tag2) || !tag3"); // => true

   BABYLON.Tags.MatchesQuery(myObject, ""); // => true since it has at least one tag

   var myObject2 = {};

   BABYLON.Tags.MatchesQuery(myObject2, ""); // => false since it has no tag

   BABYLON.Tags.MatchesQuery(myObject, undefined); // => true
   BABYLON.Tags.MatchesQuery(myObject2, undefined); // => true

BABYLON.Tags.MatchesQuery doesn't use eval which is prohibited in win8

BABYLON.Scene.prototype.getMeshesByTags uses this system

This system uses AndOrNotEvaluator