Adjust the shadow shader to prevent seeing shadows on the opposite sides of
objects.  Closes #2544.
added back use of nodeWithUUID() instead of sharedpointer
Use the "correct" shadow strategy: include only ambient term when in shadow.
Merge pull request #2550 from birarda/master

fix for Agent interest list
Merge pull request #2555 from ZappoMan/backtotrylockanduuid

added back use of nodeWithUUID() instead of sharedpointer
Merge branch 'master' of https://github.com/highfidelity/hifi
Fix for avatar LOD's getting into a degenerate state.  Don't persist the
avatar LOD, since we adjust it more rapidly.
Make sure we process the model root nodes in alphabetic order.
Make sure we reset our LOD adjustments before we switch back from throttling
the renderer.
tweaks to _processLock to reduce time it's locked
Merge pull request #2556 from ey6es/master

Fix for shadows' showing up on the wrong side of objects.
Merge pull request #2557 from ZappoMan/bugfixes

tweaks to _processLock to reduce time it's locked
hack the NodeList to take the socket on which pinged as active socket
Merge pull request #2562 from birarda/dojo-network

NodeList hack for hacker dojo network
Revert "hack the NodeList to take the socket on which pinged as active socket"

This reverts commit 5c7ac6d3a1964870675063d2a38cf494fed9c03a.