Ninja Death Tweak

THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD
Made the follow verb less buggy.
Removed duplicated code.
Changed blink to only spawn a single static smoke cloud.
Fixed blink not triggering the AI turrets.
Boxstation update

Phew, this one hits a few things:
Removes the now-unnecessary input/output landmarks for mining equipment.
Replaces the instances of turf/simulated/mineral (which do not create ores) on the asteroid with turf/simulated/mineral/random.
Replaces the bloated toxins test area, with the one trialled on Metastation.
HoP office and Away Mission area equipped with shutters, inspired by Metastation.
oh god this will break EVERYTHING i'm sure of it
Fix of mech fabricator

Fixes #2248
Fucking text paths are poisoning my contributions
Thanks Obama
Adds some lighting to the test area.
Fixes runtimes regarding using ointments/bruisepacks/surgery drapes while targeting eyes/mouth/groin or using them on other mobs.
Eh missed a couple
Fixes cloning not working properly

How did this even happen i dont know
Fixes the disposal outlet runtiming. The removed code, which was causing the runtime, wasn't even doing anything and was just setting "throwing" to 2 for no reason.
Reduced watertank slowdown slightly
Gives janitor service headset
Merge pull request #2254 from Razharas/Text2PathFix

Fix of mech fabricator
Merge pull request #2256 from Aranclanos/RRpls

Half of the runtimes of four days here
Merge pull request #2253 from Cheridan/Map

[Map] Boxstation updates
Merge pull request #2243 from Cheridan/Ninja

Ninja Death Tweak
Merge pull request #2262 from Razharas/NoIReallyCant

Fixes cloning not working properly
Merge pull request #2265 from fleure/watertank

Reduced watertank slowdown slightly
Merge pull request #2247 from Giacom/blinkyoself

Changed blink to only spawn a single static smoke cloud.