initial Android support
(Android) renamed gte_arm.s to gte_arm.S so it builds on Linux
rename gte_arm.S back to gte_arm.s, fixes compiling on non-Android platforms

fix Android makefile to pass HAVE_ARMV7 symbol to assembler
Revert "rename gte_arm.S back to gte_arm.s, fixes compiling on non-Android platforms"

This reverts commit 159dc8eed41f86f841d7b0178ed6a015e8019a5e.
Revert "(Android) renamed gte_arm.s to gte_arm.S so it builds on Linux"

This reverts commit f4ea2656730fa58df5d340f367ba2a334295c2eb.
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed
[LIBRETRO] use SRAM saving routines for memory card.

force only one memory card for libretro
Make RGB565 support into compile-time option - all libretro frontends
should support this no matter what
(Libretro) We need to do video_cb in retro_run every frame instead of
just once every time the video callback is called - otherwise
we will get very bad/skippy framerates.
Performance is much improved now in nearly all games.
Move flip screen counter increment back to end of flip screen callback
initialize blank memory card in libretro
update .gitignore
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed
Merge git://github.com/notaz/pcsx_rearmed