first steps of changing bionic window
Changed candies material to null
show the description window only when it necessary
astyle bionics.cpp
Predator mutations

Little something for the Carnivores and Beast types post-threshold.
I'll be branching off of this for the feeding behavior at some point,
but for the moment, here's the mindset.
Sapiovore

Hazard of going posthuman carnivorous: people become just another prey
animal.  All the food of cannibalism, none of the morale effects.
the player shouldn't get drunk if cancelling a drink
display skill name in construction menu
check if closing something is actually possible before attempting to do so
Switch the strings and ropes' length between the name and the description.
Merge pull request #5515 from VampyreLord/Veggy-to-null-for-candies

Changed candies material to null
Merge pull request #5534 from dvolk/fix_player_drunk

the player shouldn't get drunk if cancelling a drink
Merge pull request #5539 from BevapDin/fix-door-crash

Fix closing non-closeable things
Merge pull request #5522 from illi-kun/bionic_UI

Tuning of bionic menu
Merge pull request #5541 from sduran/master

Switch the strings and ropes' length between the name and the descriptio...
Merge pull request #5529 from KA101/Hunting-season

Predator mutations
Merge pull request #5536 from dvolk/const-menu-display

display skill name in construction menu