Fix errors on Geforce GTX 260M
Remove forgotten debug prints
Merge branch 'master' of https://github.com/Xyene/XyEngine

Conflicts:
	src/main/resources/tk/ivybits/engine/gl/shader/phong_lighting.f.glsl
	src/main/resources/tk/ivybits/engine/gl/shader/phong_lighting.v.glsl
Optimize OpenGL calls with gDEbugger; implement skyboxes
Implement reflections
Add more efficient resource handling
Attempt to fix repository errors
Add info files
Add tone mapping; clean up
Allow AA samples to be configured through IDrawContext
How did Framebuffer escape?
Add some FBO backups