Player class abstraction + junk cleanup
Old stuff
playing with HP
Merge branch 'master' into scene_gameplay

Conflicts:
	Assets/Scenes/CharacterCreateScene.unity
add Wukong mob to StartScene
Pickups!
individual-mob dependent damage to PC
Merge branch 'scene_gameplay' of https://github.com/Hail-the-Master-Race/TODO into scene_gameplay

Conflicts:
	Assets/Scenes/StartScene.unity
	ProjectSettings/TagManager.asset
increase floor size bc why the hell not
Merge branch 'scene_gameplay' of https://github.com/Hail-the-Master-Race/TODO into scene_gameplay
Pickup prefab
Hunger decreases, magic/food pickups, enemy stuff
Woohoo walls and stuff
Bloop
Merge branch 'scene_gameplay'
controllers
materials
controllers
add CharacterCreateScene to build settings
Merge branch 'networking'

Conflicts:
	Assets/Scenes/CharacterCreateScene.unity
	Assets/Scenes/StartScene.unity
	Assets/Scripts/Gameplay/PlayerController.cs