Fix the templates for CCNodeColor changes
CCSpriteFrame changes to support content scale of textures.
Add descriptions to the subtitles of each particle test. Minor fixes
Fix input on the parallax test
CCLabelBMFont fixes.
Formatting and update non-iOS code
Make getChildByName recursive by default. Add optional params for old behavior. Add unit tests for the methods. Update docs with some details.
Update the rest of the project to use the new getChildByName
Add project change: Add CCNodeTests.m
Simplifying the UI test structure a little.
Added Chipmunk as a second target instead of prebuilt static lib
Adds documentation to CCLayout classes
Merge branch 'develop-v3' of https://github.com/cocos2d/cocos2d-iphone into develop-v3
CCBReader now sets physic body properties for affectedByGravity and allowsRotation
Updates the project to allow four character literals
Merge pull request #411 from nickskull/develop-v3

Fix the templates for CCNodeColor changes
Added Chipmunk as a second target instead of prebuilt static lib
Fixed some conflicts
Merge pull request #415 from nickskull/develop-v3

Chipmunk added as a separate target in templates instead of static lib
Merge branch 'develop-v3' of github:cocos2d/cocos2d-iphone into develop-v3