Added Player Pathfinding visualization

Paths that player's are currently traversing are now drawn as a white
line on the ground.
Missing push items regarding basic attack system repushed
Fixed missing prefab link (creepPrefab) in Startup
alternative networked creep
Change camera view on selecting target
use photonView.instantiationData to instantiate creep property
reimplement networked capture
highlight capturable sparkpoint when selecting
ugly prototype of animated creep
enemy chasing and attacking enemy along the way
comments
master client managed creep
test
Add NGUI plugin v 2.7.0 (free ver)
master client instantiated sparkpoint
creep cleanup after reach target
Area and line attack added

Press A for area attack. Click anywhere for the attack to happen there.
Press S for line attack. Attack moves out from player in direction of
the click.
Defaults to movement after every click.
[Add] Add UIManager and Start up UI
Merge pull request #5 from mutface/BurakPod

Area and line attack added
Merge branch 'JihuiPod' of https://github.com/Lifespark/LifeSparkDev into JihuiPod

Conflicts:
	LifeSpark/Assets/_Scenes/Startup.unity
static accessor for CreepManager and SparkPointManager
Dictionary maps SparkPoint name to SparkPoint gameObject
Destroy captured SparkPoint