Merge pull request #5 from tyronx/master

Trying to pull from tyronx:master
Merge
Merge remote-tracking branch 'origin/master'

Conflicts:
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/DefCore.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/DescDE.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/DescUS.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/Names.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/Script.c
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/StringTblDE.txt
	Objects_GZE.c4d/Items.c4d/Materials.c4d/Loam.c4d/StringTblUS.txt
First version. The "chopping trees in half" part is doable, but several problems arise:

- rotation of the dummy object and size
- setting up the graphics. The original idea of using GFXOV_MODE_Action with the actions of the original tree object does not work, because the "Chopped" animation gets distorted on trees with GetCon() < 100. So graphics for each tree in top and bottom version are necessary.
- does not look that good yet
Removed the chopping in half part again
Added shake effect to trees when damaged. Not the best though.
Merge remote-tracking branch 'tyron/master'
Improved shaking

Changed the parameters a little bit. Tall and thin trees are more shaky now, palms even more.
Tree shakes to the left or right, depending on the direction of the Clonk.
Tree shakes less if not at full size.
If you liked the old paramters better, no problem :)

Deleted merge artifacts
Improved trees

Storm animation stuff does not have to be defined locally. The original tree sets the animation, if it is in the ActMap.
Chopping the tree now also plays the animation.
Merge pull request #12 from gitMarky/master

Pull request, as discussed