Added simple ambient light and removed shader fallback.
Added simple ambient light and removed shader fallback.
Rewritten to support GLM. Currently a bit buggy :(
Fixed buggy behaviour.
Calculating normals, Vertex shader improved. BUT: its not working ;)
Switch for changing shaders
Tmp commit gouraud shader... not working correctly
Tmp commit added phong shader
Gouraud shading seems to work now. Moved to obj files.
Recreated the ball object in blender.
Added glm header files, as we have to supply them when handing the code in. Also changed header includes.
removed linerendering objects, improved cam autorotation
Merge branch 'v2' of github.com:canella/university-simple-mobile into v2
artwork improvements ;)
Userchangeable light color
Enable/disable ambient, diffuse and specular light parts
Multiple lights are now possible
Remove -std=c++11 as the compiler at the university does not support it.
Changed windows makefile, but could not test it.
Windows compatibility fixed.