simplify groovy code using MagicWhenSelfCombatDamagePlayerTrigger
check dealt damage is positive before invoking trigger
add helper method isTargetCreature
replace groovy code with card script
replace groovy code with card script
replace check with MagicWhenSelfCombatDamagePlayerTrigger
replace check with MagicWhenSelfCombatDamagePlayerTrigger
fix choice not targetting, replace condition with proper trigger
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger
unwrap line
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger
replace condition with more specific trigger