Adding Unity project and base nodes
Clean up using declarations
Add Init to LeafNode and rename Tick to Process and pass in a datastore
Move BehaviorTree into Standard Assets
Add a Monobehavior to act as the BehaviorTree root
Add a place for our LeafNodes
Make LeafDecorator extend LeafNode so it must implement Init
Move Init into Node so that we can call it on all Nodes
Keep track of which node we were processing last tick and try it again if it's still running.
Rename folder to Example Behaviors
Instantiate the node list
Move Example behaviors into Standard Assets
Hard code a test
Stop running after we get a result from the tree
Adding in debug prints to verify execution
Saving the test scene
Moving the examples over the the normal Scripts folder
Remove debug logging
Make decorators work for any node
Test out inverter