- added dvalof debug macro
- Merge ../ldforge into gl
- bleh, don't need IN_IDE_PARSER there..
- Merge ../ldforge into gl
- reworked the vertex compiler, objects are now colorized properly
- renamed VertexCompiler to GLCompiler
- rename GLCompiler::Vertex to GLCompiler::VAO to avoid name conflicts
- refactoring
- refactored filenames
Merge ../ldforge into gl

Conflicts:
	src/GLRenderer.cc
	src/GLRenderer.h
	src/LDObject.cc