Added functions to allow me to get/set the m_AttackInterval value.
Reworked the AIComponent to focus on cMonster instead of the more general cEntity.
Started flushing out the AIAgressiveComponent.
Added the AllComponent.h header file.
Added temporary function to allow me to grab the sight distance
Moved some more stuff into AIAgressive.
Fixed include paths.
Moved m_FinalDestination out where I could get to it.
Added two functions to allow me to access the attack range and damage.
Fixed all compile errors for AIAggressiveComponent and AIComponent.