now there are 2 consoles for each bionics room in labs.
one for each CBM containment.
changed the radius of compact release, so even when the bionics storage
containments are 1 tile apart, only one will open per terminal
Fixes some typos.

Thanks to @JazzGuru on the forums for finding these!
Mshock's Tileset (previously Coleen's) v0.25

ascii fallback (added by Pouar, tiles from RetroDays Tileset (by
Antistar/HRose/Trihook), tweaked by me)
gave some undone terrain concrete background
marble
all mon_fish_
t_oil_circ_brkr_s
t_lgtn_arrest
t_station_disc
t_current_trans
t_potential_trans
t_pwr_sb_support_l(not a fan, should redo)
t_pwr_sb_support_s(same)
t_water_pump
zubon_gi
seed_tomato
new sling
new slingshot
new m1911
new m14a1
fixed scrambled_eggs
sauce_pesto
sauce_red
fixed some canned food being canned twice
copied some missing retools
returned tent kit
resized eye drops, ear plugs
tweaked can_food, can_drink
honey_bottled is now liquid
honey_glassed
yeast
battletorch_done
new (better?) vp_wheel_caster (and dubbed for wheel_caster)
tweaked washing machine, dryer, arcade machine
for me: tweaked saddle, wheels, t_oil_circ_brkr_l
Fix loading increating the turn counter
tweaks for scenarios window
astyle + replace magic number by getmaxx(w)
add fallback
fix copy/paste code
Typo fix.
Make point and tripoint hashable.
Convert some overmap data structures to unordered maps for speed.
Convert primary overmap lookup container to unordered_map.
Optimize NPC lookup by only examining overmaps where we're looking.
Mark 3 strings in scenario screen for translation
due to trails showing up like a program freezing in a system without compositing I took the transparency out of the ascii tiles
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Merge branch 'scenario_UI' of https://github.com/illi-kun/Cataclysm-DDA into merge
Merge branch 'bionics-lab-room-rework' of https://github.com/jcd000/Cataclysm-DDA into merge
Merge branch 'typo-fix' of https://github.com/Rivet-the-Zombie/Cataclysm-DDA into merge