Adjustment to -listdevices output to allow for more depth and better separation between device name and description in extreme cases. (nw)
Device short name/description fixes to fix noted discrepancies between xml, devices and slots.  (nw)
cleanup (no practical changes here except that i removed support for LOG_WAVE raw sound filewriting)
SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D code, and fixed overzealous GL texture caching. [R. Belmont]


nw: this fixes brightness/gamma/contrast on RGB32 format games (which has been broken since 2008, clearly a well-loved feature ;-) and breaks prescale.  Prescale will be fixed soon.
always a Clang (nw)
hd61830: added bitmap bounds checking, fixes nbmj8688 LCD games crash/assert (no whatsnew)