Nametags change height dependent on stance.
* using forceAddUniform by default
* Workaround for vehicles being frozen if moving and cached at the same time
Merge pull request #374 from Wolfenswan/dev-forceAddUniform

ForceAddUniform
Merge pull request #375 from Wolfenswan/dev-cacheFix

Fix for cached & moving vehicles
Updated line 29 to be more clear.
Merge pull request #377 from cptnnick/patch-2

Updated line 29 to be more clear.
Merge branch 'dev' of https://github.com/ferstaberinde/F3 into Experimental
Reverted wrong file.
Merge pull request #378 from headswe/Experimental

Nametags based on stance.
Minor typo in AssignGear comments
Minor edit to long-range ACRE assignation
Minor edit to long-range TFR assignation
Accidentely deleted sn from ACRE radio list
Merge pull request #381 from cambam47/dev

Minor edits to radio assignation for long-range radios
Optimized MAT loadouts:
* Fixed: MAT spawned without a rocket in their tube. Had to be reloaded manually.
* Tweaked MAT loadout to make a significant difference between MAT and RAT:
MATG - light: 1 AT, 1 HE.
MATG - medium: 2AT, 1HE
MATG - heavy: 2AT, 2HE

AG mirrors these numbers.
NATO MAT (NLAW) has same numbers but AT only (so 2 AT for light etc.)
Merge pull request #382 from Wolfenswan/dev-MATloadout

Optimized MAT loadouts:
Rewrote parts to save on cpu cycles, also added HIDE UI as U
Fix
Fixed issue where it wouldn't slot turrets properly for vehicles with multiple turrets