-Added some fine-tuned optimizations for HashMap
-Rewrote the non-variadic HashMap specifically for windows using Microsoft's _VARIADIC_EXPAND_0X
-Fixed some bugs with the JSON serializer
-Took out the mutex locking in PoolAllocator when compiled without threading support
-Fixed an issue with the math in the 64-bit version of the murmur3 hash
-Added CityHash implementation
-Fixed an issue with the makefile for Windows
-Optimizations for String
-Added StringBuilder::TempStr() to build the return type faster by not transferring memory ownership - TempStr will become invalid when the StringBuilder destructs.
-Increased default max replicable depth to 256