use material defined in .j3m
and model form drone.blend/.j3o (fix pivot,...)
start adding lights + shadow into the scene
physics: debug = false
commit before refactor
remove Zay-ES replaced by UserData + Control
experiment import wall from blender (track0)
load area from Assets (j3o)
camera position "collide" with area to avoid beeing behind a wall
adjust mat + model
cleanup
load lights from scene (j3o)
try to avoid drone to go y up/down
add material of mwall
nbproject: update
refactor Main into several AppState + create level from LevelLoader
fix bug in position to lookAt for Camera
add check on load of model
rename Geometries to Spatials + add some function
"jelly drone" :
- gravity 0
- split drone physic into 4 sphere + spring-mass (=> use custom jmbullet, error with bullet-natives)
- use bones to link mesh, physics'sphere,...
update material: mwall