first test
GitIgnore for Unity3d
First Commit

All kinds of waves and a simple cube boat.
shipController and Camera Control

shipController is a script attached to the ship object. The Main Camera
object is now a child of the ship object.

Ship functions like a ship with tank controls. The main camera follows
behind the ship. The ship is a cube.
Fixed Merge (?) and Editor Settings
PerlinMap, ShipController updates

PerlinMap simplified to only include Mesh functionality. Updated
GetHeight() function to return smoother height updates and more
realistic buoyancy.

ShipController uses Input.GetAxis() instead of Input.GetKey() for easier
controller integration in the future.

Note: ShipController still has errors that need fixing.
Organized Files, Deleted Obsolete Scenes

Started working in "seb.unity" scene.
Added simple HUD
Ocean Looks Like Flat Plane in Scene Editor

Provides height reference point for building terrain to poke through the
ocean.
Added _Sounds and _Terrains folders
Slight Ocean Changes

Lower Pixel Scale, Time Scale, and Height Scale.
Ocean & Buoyancy improvements

Now Ocean height and boat height are calculated with the same function,
resulting in better looking buoyancy.
Ocean performance improvements

Doubled fps with overloaded GetValue(int, int) function.
Boat height centered
removed seb.unity scene for now
removed seb.unity scene for now
actually removed seb scene this time...
Merge remote-tracking branch 'origin/seb'
forceController

Uses only forces to move player ship, as per the homework requirements.
Skybox and Terrain Paint

Sample Terrain has a few textures applied, Main Camera has Sunny Skybox.