Prototypage du mode tir

-------Ajout des tir en cours pour test----
Modif de l'input Manager pour utiliser le stick droit (RHorizontal et
RVertical).
Ajout de prefab Arrow(pour voir la direction du tir) et Bullet (ben une
balle...) ainsi qu'un script PlayerShoot (J'ai tout désactivé histoire
de pas foutre le bordel).
Ajout aussi d'un tag et d'un layer "Bullet"
Added analogic jump

Player can now jump higher by maintaining the jump button
--Shoot Update--

*Remove the "Bullet" prefab and addition of "Glove" prefab.
*Glove prefab added as a child of the Player.
*Update of PlayerShoot : the player now throws a glove to the left or to
the right (thanks to X and B), for the moment. The Glove has a trigger
to detect collision with the other players.
*Player now has the tag "Player"
*Better detection of right stick in the Input Manager.
Added Save/Load functionnality to Player Control

User can now edit player control parameters but also save it as a ".plr"
file and load it.
Merge remote-tracking branch 'origin/master'

Conflicts:
	Assets/Scenes/Prototype.unity
Resolved conflict

Conflicts:
	Assets/Scenes/Prototype.unity
Tweaking after merge conflict solved

Note : a bug has appeared making the player state "inAir" sometimes when
it should be "onGround". To be fixed.
Pointed out bug location

Bug only appears when Glove child is enabled.
Merging Upstream

Except Prototype.unity : error in merging