Using element-by-ray implementation of xml3d
Added function to put mesh on ground by ray-scene-interaction
Adapting camera position to correct y value as entity is now moving in all 3 dimensions (i.e. y of entity cannot be assumed to be 0)
Cameraview is now only updated on position- and orientation changes of entity
Position change of avatar mesh now places avatar on ground
Avatars start at height 100 to fall back on ground on startup
Added simple Gravity plugin project
Deactivated dynamic adaption of clipping planes
Added references to other plugins on simple gravity plugin
Implemented registration of gravity component with drag attribute
Added Eventhandlers to gravity to operate on position changes
Completed registration of events in gravity
Implemented KIARA service to set drag from client
Adaption of y-position during movement to ground level is now done on server by setting drag attribute
Better ray origin for ground collision check that can deal with higher slopes
Corrected Typo
Renamed "drag" attribute to "groundLevel"
List of entities is now retrieved after having retrieved the avatar entity guid
Avatar entity is positioned after login to match the scenery
Camera view is now adapted to avatar entity right after its creation