Added common send and recv helpers for Server and Client
Fixed a bug from using the wrong hex function
Changed playerLoop to being a playerList, as it causes an infinite GameState to be sent from server to client
Fixed a bug with checkAndSetWinner not being called in MakeTurn
Added the tcp client
Fixed 2 bugs with the server: closing the sockets prematurely, and not sending gamestate to the client in case of an invalid turn
Changed Settings to be called Options, prefixed getters with op and deleted redundant option fields