Working on texture implementation

I'm working on Info3D block (with sub-blocks)
Coded the reading  of sub-block "Unknown block"and a little bit of "Info
block"
Updated solution file
Merge branch 'NitroTexture' of https://github.com:443/pleonex/ninoimager into NitroTexture
Implemented reading of Info3D section

Coded the reading of Info3D section with all sub-blocks (unknown block,
info block and name block)
Fixed InfoBlock

Now it's posssible reding info about more than one palette/texture
Merge branch 'NitroTexture' of https://github.com:443/pleonex/ninoimager into NitroTexture
Bugged version...

It seems that in nitrofile blockType is null (line 121)
Merge branch 'NitroTexture' of https://github.com:443/pleonex/ninoimager into NitroTexture
Merge branch 'master' into NitroTexture

Conflicts:
	ninoimager.sln
	ninoimager/Format/Implementation/Btx0.cs
	ninoimager/Program.cs
Included Btx0 into the project.

Fixed some bugs of type of Colors in Btx0
Added support for NitroFiles with offset in header
Fixed some bugs
Fix a problem with mono 2.10
Count errors
Set transparent color from original palette
Improved getting transparent colors in sprites
Fixed problem importing frames with flip flag
Avoid obj with 64 as size.

It makes difficult to share pixels between objs.
Created NpckFactory
Texture as array of images