Level 1 (Superflat)

Designed level 1, which is super flat level with randomly spawning
minerals across the Moh’s scale.

ERIK, CHAD: I place these rocks collected within an array:

// Topsoil, Soil, Stone, Talc, Gypsum, Calcite, Fluorite, Apatite,
Feldspar, Quartz, Topaz, Corundum

var collectedRocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];

Things to expect with final update (later tonight):

- Back button.png
- Final score details before transitioning scenes
- “How to play” instructions for drill scene
- (And I’ll attempt, although you might have something better) main
menu and credits.

Good luck all!
Back Button Texture

Small update, may be replaced
The Final Output for Drilling!

Line 228 - if(game.input.a) game.replaceScene(menu_scene);

REPLACE THIS WITH STREAK SCENE OR HARDNESS TEST SCENE WHEN YOU GET TO
IT!

Line 19 & 20 - //game.pushScene(menu_scene);
		  game.pushScene(how_to_play_scene);

Maybe force instructions to show like this or just delete line 20 and
keep 19. BUT IN ORDER TO CALL INSTRUCTIONS ON HOW TO PLAY, JUST CALL
how_to_play_scene Scene object!

line 99 - var collectedRocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];

Don’t forget that this is what you’ll use to know which minerals to
call for your scene! Refer to line 98 for what each index is
Laptop sync
Merge remote-tracking branch 'origin/Cameron's-Branch' into ErikBranch

Conflicts:
	main.js
House keeping
Merge branch 'ErikBranch' of github.com:Senuska/CGDD4303-Project into ErikBranch

Conflicts:
	main.js
	main.js.orig