changed GLPickerControl to 2x4
Fixed weird bugs with hit boxes not being hidden when they should have
been
Removed unnecessary code
Fixed two bugs: scale down was not being applied sometimes when a button
would lose focus, and a hud could expand while the other was collapsing,
causing them to get way out of sync resulting in what would appear to be
very strange button placements
Modified Spark.sks file even though we are not using a particle emitter
for it (yet)
Slightly adjusted x padding on GLPickerControl... again