[READY] Allow monsters to have multiple specials

This is an infrastructure update that allows monsters to have multiple specials, each with their own timers. Special attack cooldowns are now private monster values, and are handled through a few new functions. I also added a few second specials to monsters, giving a few the ability to bite or put out fungal spores that should be able to.
And that is exactly why we suggest that people always back up saves before moving them between versions. In this case it was something that I had thought I already did, but never realized I actually didn't.

In any case it's fixed now, (as you should know, since you merged my fix).