Simple Stuff
Evening Commit
Found MATH problems in FOV_Overlay.m causing the FOV shapes to get goofy looking. Three small issues were corrected: the [pt4.x = Pt1.x * -1.0] was needed in place of [pt4.y = Pt1.y * -1.0]; and the same applies to [pt3.x = Pt2.x * -1.0] not [pt3.y = Pt2.y * -1.0] - basically the ‘x’ values needed to be +/-, not the ‘y’ values.  In addition to this, the TAN() function need to be an ATAN() function ~ line 582 (note: the ATAN was properly used ~ line 601, but I did not notice the missing “A”).  I’m trying out the MEMath.h package for the Great Circle Range-Bearing function.  The [self RenderMultipleThinFOVOveralysBasedOnButtonFrameState]; // <<=== statement was added back into the showThinFOVOverlay method ~ line 2109 so that the FOV would be displayed.