Change values going into tesselator to floats (libtess2 won't accept doubles) and fix color conversions
Remove some log statements from mapTile
Add combined matrix uniform to default shader and fix a bug caused by referring to vector object instead of vector data location
Disable GL face culling for testing
Remove log statements from main render loop
Fix a sign error in PixelsToMeters and change values in PixelsToRaster to double precision
Remove a log statement from vboMesh
Add log statements to viewModule, move view 'eye' to height of 1 (meter), fix a method returning a bad rvalue