Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
Merge pull request #1 from tgstation/master

ketchup
Update Namecheck.py
Fixes unreported issue with get_ghost
Get_ghost was not returning the ghost if players were disconnected from the server while ghosted
Update Namecheck.py
Adds a fucktonne of AI death sprites
Minor changes

-Changes Clown 1 Death to be less blinding
-Changes the LEDS on the sides of all the death sprites to be off
More changse

-Red October and Clown 2 now look like actual errors
Adds an easy way to install the map merge driver

Fix the mapmerger bat paths
Stop Sounds usable by any holder
DO YOU LVE ME NAO
Moved Atmos FIxer to a sensible place
Stop items having a negative throw force against grilles

This prevents the grille from gaining health if you hit it with something less than 5 tforce
Adds some feedback messages for handcuffing.
Stops the field from bouncing the sing around
Reworks acid protection code, Works the same except now takes body_parts_covered flags into account and is overall a neater piece of code.
Fix for storages and equip

Yeah
Fixes pacid chem grenade runtime
Items worn INSIDE armour only melt when that armour is melted, Backpacks, Belts and handheld items are all worn externally so melt regardless of armour
Also updates pixel_x and pixel_y randomisation of grey goo.
Fixes AI canUseTopic() without camera exploit

Fixes runtime in ai/Life()