Only enable autoframeskip if frameskipping != 0

Referencing #5373.
another approach
Bump version numbers for 0.9.7 release.
scePsmf : add pause mode (PSMF_PLAYER_MODE_PAUSE)
Typo fix
Update lang
Merge pull request #5380 from ufdada/patch-2

Only enable autoframeskip if frameskipping != 0
Merge pull request #5443 from raven02/patch-21

scePsmf : add pause mode (PSMF_PLAYER_MODE_PAUSE)
Add support another patcher

Find in Dragonball Z: Shin Budokai 2 chinese version
Merge pull request #5445 from sum2012/patch-7

Add support another patcher
Merge pull request #5440 from thedax/097VersionBump

Bump version numbers for 0.9.7 release.
Dummy commit to trigger a build
avoid invalid memory in sceMp3ReserveMp3Handle

Find in Heroes Phantasia
Fix a few leaks in the Windows UI code.
Clean up double creation of memory debugger.
Optimize symbol map in debug mode a bit more.

Avoid UpdateActiveSymbols().
Allow double PSP_Shutdown() without any error.

We call it in a few places to "ensure" shutdown, e.g. before resetting,
but there are cases of double-shutdown.  Let's allow it since there's
there shouldn't be any multithreading here.
Small optimization: avoid fallback if possible.

Speeds up symbol map loading a little bit (when inserting new items.)
Don't add to the symbol map what was found there.

Wasn't hurting anything, but slight hit on performance.
Optimize searching for existing symbols.

Checking every time is slow, we should just skip by the address.  Some is
just the locking overhead.