Added some playStates code and some tests for it. WIP.
Small cleanup. Started adding more tests.
Added a group test.
Move group playState test into group-player test file.
Ignore keyframe easing and composite.
Merge pull request #144 from rjwright/IgnoreKeyframeEasing

Ignore keyframe easing and composite.
Merge pull request #143 from rjwright/PlayStateEnum

Add playState and tests
Update reverse to match spec.
Player should remain in timeline until finished flag is set
Add a test for reverse() after pause().
Revert formatting changes.
Fix nit in test
Merge pull request #146 from dstockwell/reverse

Update reverse to match spec.
Merge pull request #148 from rjwright/reverse

Make player reverse test tick to unique times.
Almost done implementing idle. Just need to double check and test.
Trying to get event tests working.
Trying to get existing tests to pass.
Trying to track down why cancelling doesn't clear effects.
All tests are passing.
small changes