Renamed Factions (better for the map)
Faction Changes
Added Resources
Spawning based on faction
TODO: Test scopes
Fixed some mistakes
Started vehicle command
code cleanup
Some Vehicle stuff
cusc
VehicleData now uses instances rather than the faction class
Load public vehicles
Started Rect and Area
Removed rects (areas use a point and then some default range instead)
small fixes
Started capturing code, need to get home from vacation for that though