Exosuit upgrade memory leak fix
Storage block crafting fixes
Custom Simplex noise
Added intermediate SteamTransporterTileEntity class
more STTE changes
Initial refactoring done. Boilers don't seem to know they have steam on the front end, though
\o/ \o/ \o/
More work on new steam network
Network stuff chugging along!
Network creation, addition, joining and splitting now work! Next up: moving steam logic from the individual TEs to the network. And after that, persisting networks

blah
STTEs now use network steam. Networks not persisted yet, and Flash Boilers don't get the right network on world load. Probably will be fixed with persistent networks

Also moved steamNetwork stuff to the API
Fixed syncing
Many machines updated to new system
Smashers now synch better than ever! Also, only have thumper, charger, and hammer left to update. And testing heater.
Boiler water updates in gui. Screw now stops when it should
more boiler and pump fixing
fixed boiler texture in inventory
fixed rupture discs
All the machines!
First pass at network persistence