Finally all of the optimizations I was doing are finished. All of the current issues have been fixed with this commit. Too many things were changed for me to list off exactly what I did, but here's the major stuff:

- Engine task system modified, was stupid to have like 10 classes when I could've gave direct access to the thread pools.
- Combat rewritten, better formulas and redesigned, includes debugging and constants so the functionality can be easily modified.
- Task system modified, no performance benefits mostly just design.
- Benchmarking system
- World objects rewritten
- Ground Items rewritten
- Modified shops and fixed a few bugs, also added better functionality.
- A ton more things (just a lot better designed overall).