More typescript conversion
Migration continues - Node and Springs, Sculpt2 and Tests2.
More migration, working on porting Utils to Utils2 towards basic scene, tests separated by composite plugin.
Lets do TypeScript they said, be fun they said.  Porting continues, webworker, Controller sphere generation and face generation working, hooray.
Working on node drag select, move and drag
Spring connections and updates working.  Im still convinced this porting is a good idea.
Keyboard cursor debugger navigates voxel world, transfered over MC stuff to implement next
Keyboard cursor debugger navigates voxel world, transfered over MC stuff to implement next
Marching cube algorithm ported, demo working.  Need to rethinnk how to manage voxelstate2 geometry/mesh especially if constant updating will happen .. i.e. do we pull the whole voxel or is there a way to update the mesh/geometry only?
Voxel has a mesh rather than is a mesh.
EOD - MC via Geometry sampling working the same as previous working sample that was written in pure javascript.
TypeScript sample of interfaces, inheritance , Change all links to point to sculptingApp2.html. Minor fix in old Sculpting.js.
Renamed logic -> src.
Fixed material issue with rendered MC output
This concludes the TypeScript conversion process and marks the end of the branch
Implemented first sampling method :-(
EOD - I'm tired, hungry and my neck hurts, should have stayed in bed.
Demo: Moving sphere rendered by MC.
Working on taking a scan from one side of the voxel world and drawing those points on a HTML canvas.
Commenting (html/sculptingApp2.html) for pre submission
Merge remote-tracking branch 'origin/SliceSamplingApproach4' into gh-pages