avoid memcpy of overlapping palette memory
Static analysis fixes.
Cleaning up Options text.
Updated installer
fix combobox scroll button positioning

and uh, textlist scrolling buttons in general?
reposition new video thingy
oh god i'm hunting pixels, send help.
optimizations, corrections and bugfixes for game scales

use enum instead of numbers: makes for readability and highlights obvious mistakes
select the closest unit to the ramp on exiting pre-battle equip.
fix "bonus" XP from shotguns
log changes.
missed a spot, whoops.
stretch intro movie to fullscreen regardless of scale settings.

also move the scale switching out of abandongamestate into mainmenu.
Add frame limiter option
initialize palette before use

fixes a multitude of warnings of the form:
Conditional jump or move depends on uninitialised value(s)
  at 0x62005E9: ??? (in /usr/lib64/libSDL-1.2.so.0.11.4)
  by 0x62007DE: SDL_MapRGBA (in /usr/lib64/libSDL-1.2.so.0.11.4)
  by 0x5FC2A6D: vlineColor (in /usr/lib64/libSDL_gfx.so.13.9.1)
  by 0x5FC358F: lineColor (in /usr/lib64/libSDL_gfx.so.13.9.1)
  by 0x75FB7E: OpenXcom::Surface::drawLine(short, short, short, short, unsigned char) (Surface.cpp:558)
  by 0x83D576: OpenXcom::Cursor::draw() (Cursor.cpp:93)
  by 0x7427B8: OpenXcom::State::setPalette(SDL_Color*, int, int, bool) (State.cpp:358)
  by 0x83FE4B: OpenXcom::StartState::StartState(OpenXcom::Game*) (StartState.cpp:63)
  by 0x631318: main (main.cpp:64)
allow window resizing in opengl
fix voxel precision on explosives

floaters are really tall.
tiny fix for bug 52
more english fixes
Improved day/hour display.
Fixed modded Ufopaedia sorting.
fix extremely low fire speed shotguns