coverity#1242824 Unused value

Change-Id: I5f53e538f8f76c337cda8b90fcf4ed717ed2476e
coverity#1242891 Untrusted loop bound

Change-Id: I5859cef0fa6b9c49225c5d7b073bcbc521734854
Updated core
Project: translations  154fe50e9789ad67a6eadaa5d4290372720afe2f
Make these methods non-inline.

Change-Id: I0b24e34dec6c452659b224b45a6849dafe708c3b
Apply pimpl to Fraction.

Change-Id: I60eb597a6374b807b2264af6d5841a42e9b1c0f3
Build fix on Linux.

Change-Id: Iea96991a3bef08c17a8a0cbc347408dadc0061af
Build fix.

Change-Id: Ifa6775384993900980c93df88162143aa7ac0a08
Build fix on Windows

Change-Id: I5c24856bfe48646bc0e9cd00f0849a5db12dfef2
vcl: make OpenGLContext::makeCurrent unfeasibly faster.

Don't set the same context if it is already set. Apparently this is
something that is unbelievably costly on Windows, and very costly on
Linux. Instead check if the context is already set, and don't re-set it.

Change-Id: If4fed3e555e1388031446be76d6fdfde5b9f13e5
vcl: copyBits should operate on mrParent if no context supplied.

eg. OutputDevice::DrawOutDev:
            mpGraphics->CopyBits( aPosAry, NULL, this, NULL );

Change-Id: I0b041bb5aa6aba573b9f589842084722481cb438
vcl: always use the default windows' GL Context for now to create bitmaps.

Change-Id: Ie20b10656788113709b0b0720d3cae2653639d78
vcl: Implement drawing of transformed bitmaps in OpenGL backend

Change-Id: I79717a608f33050b84244e378a6e51bd3be29232
vcl: Fix DrawMask implementation in OpenGL backend

Change-Id: Idc0bedaba5a4cea351f131d402c2b1093ac1c53c
vcl: only use default windows' GL Context for bitmaps if NULL / uninitialized.

Change-Id: I6465c548ba5d50da2cca7cce24e9bd2a20b28f47
vcl: initialize data when XGetWindowAttributes fails.

Change-Id: If6fc99483c06efec9a600226a09ead9a3f6dab59
officecfg, opencl, calc: readd comment detailing what the OpenCL values mean.

Change-Id: I8acff5eb524de477935d06942ab0c9335fbc50ff
vcl: fix tab spacing in ImpAnimView class definition

Change-Id: Ic9863ba0d57e4505ce182c5ccc7855f4797784de
pch: jpeg's headers conflict with INT32 typedef when in pch.

Change-Id: I02b8fa22c11895d00e29d93b25397af676e3edae
windows: msbuild gets completely confused when the 'Platform' envvar is set.

Change-Id: Iea04859c6afa203bd6b527b99c680ff4176cf9e1
opengl: Do not check for OpenGL errors in a loop.

Can lead to an infinite loop.

Change-Id: I09863959719115aec23534ac72a9a9690af3aeb9