Replaced Bootstrap with Plugins; Added Q and Sinon dependencies; Game init code
Extracted game ticker and plugin prototype from core engine file
Globs!
Deployment
Perspective; viewport size
Some renames in the engine
Oh, you know, just everything
ALPHA INTERPOLATION FOR SMOOOOOTHS!!!! (and formalized ecs architecture (and other stuff))
Workaround Firefox issue with image widths. Optimized tile drawing. Fixed sequence of build task.
Workaround Firefox issue with image widths. Optimized tile drawing. Fixed sequence of build task.
Implemented WebGL rendering

Note: WebGL is a SONOFABITCH

- Moved all graphics processing to technology-specific Graphics classes.
- Fixed Firefox image width issue (finally)
- Encapsulated plugin management for no reason
- Moved rectangle rendering to dedicated (and GL-agnostic) DebugLayer