fix team name weirdness
remove sockets from clientSockets when closing them
merge
Merge branch 'master' of https://github.com/froggey/Blarg2
Merge branch 'master' of https://github.com/froggey/Blarg2
Minor fixes/refactoring.
Keep a seperate list for entities with size. Only collide against these.
Basic performance indicators.
Refactor entity creation in preperation for pools.

AddInstantiateAction will be called when the object is created
for the first time, or resurrected from a pool. Similar to Unity's
Start message.

Spawn/Destroy log messages have been made completely conditional.
Some performance improvment there.
Object pools.