Change were specular power is stored.
Same as before.
Added render target and HLSL for SSAO. AH-257
Prototype of SSAO. New problems arose. AH-257

Need to rewrite parts of light shaders to fit view-space.
AH-257 Sorted out the stupid constant buffer numbering.
AH-257 Small improvements.
Merge branch 'master' into AH-257_ssao
Correction of tangent and bitangent. AH-257
AH-338 Starting up
AH-338 started working on flags.
AH-170.2 merged the particle- and checkpoint- actor into one.

The particles that are connected to a checkpoint will be removed when that checkpoint are taken. Also made the particles higher by adding more velocity in Y-axis, must be changed to how long they live instead and add a deviation to it.
small fix to a broken integration test
Prevent crashing when abruptly closing the game. AH-363
AH-170.2 Max life deviation

Added function for the particles to get a deviation of how long time they live. Now every particle live to it's own max life instead of the systems max life that all shared before. Now it's only a middle point to set all particles max life.
Merge remote-tracking branch 'origin/master' into AH-170.2_Commenting_particle_system
AH-170.2 fine stuff before pushing to master
Fixed various bugs with SSAO. AH-257

Looks quite good, but still something weird with a plane.
Updated files for the new loader.
AH338 Done and tested
Merge branch 'master' into AH-338_Add_flags_to_tx-format