Moved per call view uniform update to once per frame UBO update.
Corrected some spaces to tabs.
Merge branch 'master' of https://github.com/memononen/nanovg into develop2
Move to using uniform buffer objects for fragment shader, which is set once per frame.
Merge pull request #27 from dougbinks/develop2

Moved nanovg_gl3buf.h to uniform buffers