New Entities have a BasicComp Component added to initialize them

Easiest way to create a new Entity in the unordered_map is to give it
a new Component, so a basic one's added right off the bat. Eventually
I'll probably make this a Message Component for some sort of messaging
System.
Fixed pointers to Library when initializing Systems

Had to tweak how Libraries were linked to the Systems. Bit of fidgiting
with pointers and addresses got it working.
Updated systems to get them working properly with fixed World and Systems

Just a couple little changes to get everything working with the (now functioning)
framework. Shit's pretty fucking awesome (though the Name Component isn't working
right for some reason).