Completed Story #169

Features
===
Weapon damage for players now defined as 15 + [P_LEVEL]/2.
Weapon damage for creatures defined by a dynamic range called
WeaponDamage.

Bug Fixes
===
Fixed a problem on the client where all damage received was treated as
"15," causing health bars to react incorrectly to damage.
Completed Art & Design for Story #169

Features
===
Updated all enemy definition files
Imported graphics into game client
Wired up all graphics/enemy definitions
Added support for server command to spawn enemies:

/spawn [Enemy_Template_Name] [Quantity]

If no quantity (up to 20) is specified, the quantity will default to 1.
Upgrading to tk2d 2.3

Had to make a bunch of fixes because of breaking API changes, but this
was a good time to do it and it will give us some better map editing
support.

Also fixed layering for drops.
Tilemap upgrades and new tiles

Upgrading our tile maps and sprite collections to tk2d 2.3.

Also adding new placeholder icons for tiles and a few new visual
objects.
Not all files committed...

Trying again.
And again?

huh?
Post-upgrade performance fixes

Did some performance tuning for the client to help with frame rate after
the upgrade was complete; things are running pretty smoothly now.

Apparently Unity has a profiler. Who knew??
Finished upgrade....

Completed the upgrade for NGUI and switched much of the UI to dynamic
fonts.

Still a few little issues here and there that I am working on.
A few more UI fixes

This has been a huge pain. But I finally fixed the UI for now. Including
select-all, scrolling in the chat window, etc.

Here's to hoping we never have to upgrade again!
A handful of metadata updates to fix Ed's last commit

Should be working as expected now.

-E
Some more bug quashing

Continuing to experience some issues with NGUI, but I think they're
mostly resolved now.

I also fixed a bug in LGBagManager that caused item stacks to get all
fucked up when someone moved items around.

Also added support for character titles...cuz...idk.
Missing file

Oops.
Merge pull request #14 from Rush-Forward/features/ngui-upgrade

Features/ngui upgrade