From Mathias Froehlich, "I have extended the dds loader by some newer DX10 texture formats. Especially
the float texture formats.
I need a few of these formats somewhere but have extended everything that I
found plausible and was easy to find a GL texture type/format for.
For some float32 type of texture the files the implementation seem to work fine.
The rest lacks testing.
The writer side is not implemented."
From Pjotr Svetachov, "small bug which I have found in the
FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor: the visitor
will replace part of the tree when visiting the nodes but it does not
update the current node path to reflect this. If you then have
multiple nested transform nodes it will usually crash and sometimes it
won't crash but the resulting mesh will miss some nodes."
From Pjotr Svetachov, "when you restart threading
with startThreading/stopThreading the _drawQueue and _availableQueue
are not reset properly. This can lead to a deadlock when threading is
started again. So before threading is started again the queues must be
reset. This deadlock is also reported earlier by someone else in here:
http://forum.openscenegraph.org/viewtopic.php?p=43415#43415"
Fixed usage of META_NodeVisitor so it doesn't include ""
Added debug message for Timout
Fixed compile warning
From Lukasz Izdebski, "Adding this GL mode makes possibly to use this GL Modes (added in core OpenGL 3.2) in Windows."
From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.

All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.

Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt"
"
From Thomas Hogarth, "Attached are two minor modifications to the master CMakeLists.txt file.

It now points to sdk version 6.0 (I do intend to make this configurable my command line)

It also added a search for libtiff to Apple builds mainly for use with osg earth."
From Laurens Voerman, "I have implemented and tested (on windows only) your suggestion for resetCullingMask(), it's far less intrusive than my previous submission.
attached are the changes to current svn (28 Jan 2013 / rev :13312).
"
From Wang Rui, "I've fixed the bug of writing/reading scenes including the ImageSequence serializer. Current trunk version will fail when handing image sequences because it forces to set className to "osg::Image" in InputStream.cpp. I have to read a value saved in file instead so I must add a hardhanded version checking for backward compatibility.

Now we can work with ImageSequence objects, in both osgt and osgb files."
From Stephan Huber, "As I have not all referenced image-data, SlideShowConstructor crashed on my end. Attached is a fix for that crash."
Fixed the erronous header so that it is OSGPL like the rest of the osgAnimation.
Added disabling of the traversal of the Timeout in update when the timout is not displayed and disabled traversal by the SlideEventHandler.
Added handling of movies into Timeout
From Stephan Huber, introduction of message id scheme were osc messages are sent with an unique id, and can be dispatched multiple times to workaround network packet losses.
Standardized use of GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB to GL_HALF_FLOAT
Fixed warning
Fixed warnings
Fixed warning and converted tabs to four spaces