Formatting
Moved resource setup into its own method, which is now called *after* the window is setup.
Fixed Editor deletion keyboard shortcut
Moved terrain-related sources to dedicated terrain subfolder, and moved Steel/src/_ModelManager-impl.cpp to models subfolder
formatting
First pass at integrating a TerrainMaterialGenerator. Waiting for a better UI...
Debug: fixed not broken DebugObject ctor init list
Made ogreModel::fromJson less verbose and fixed PhysicsModel cleanup instructions order
Fixed Agent::mass for agents with no PhysicsModel
updated doc
updated CMakeLists.txt to new Ogre1.9 build
Fixed OgreModel deprecated usage of UserAny
Temporarily excluded TerrainMaterialGenerator from the build until time comes back to work on it
Replaced usage of Ogre::StringUtil::BLANK by Steel::StringUtils::BLANK (move towards hiding Ogre from steel)
added 2d/3d modes to DynamicLines, switched to ref member in editorbrush
Added OgreUtils::loadTextureFromFile and OgreUtils::pixelColor
Made Engine::mUI a pointer to allocate most graphic stuff at once with it