wip: BinarySearch collision
Binary search repulsion......... maybe not a good idea?
We're close....... maybe.....
OH MAN SO CLOSE I CAN TASTE IT
Collision mostly fixed. Still some edge cases to debug
Why didn't this get checked in?
Removed obsolete getRepulsion code (now that the logic has moved to ShapeUtils)
Tryin to break collision cause I know it's possible...
TiltDisplay now always renders above everything else
Collision bug fixes. We may be done here...
The final bug? Related to collidedThisFrame...
Restored GdxApplication settings to normal