removed use of std::mutex. Now using lock-free concurrent_queue
fixed compiler warnings for winrt code
added DPI support for universal app
added ignore warning 4756
removed mutex. use concurrent_queue for events
fixed location of renderer filter
added DPI support for universal app
added check for WP8_SHADER_COMPILER
must call DisplayInformation::GetForCurrentView() from main UI thread
Merge pull request #1 from cocos2d/v3

Cocos2d-x Merge
Update vs project setting for lua-empty-test
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_new_spine
Merge pull request #8953 from samuele3hu/v3_new_spine

Update vs project setting for lua-empty-test
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
added check for WP8_SHADER_COMPILER
added missing libcocos2d project file
Merge branch 'v3' into wp8-shader-fix
Add include directories to fix compile error on the window and remove useless `PreBuildEvent`