initial commit. add basic setup
simple commit demonstration
nothing
begin board logic
getplayerside + getposition
getPath :)
format and refactor. add vector
add board getter. add first board grid to renderer
add common. remove unnecessary lib. ignore build files. update project
fix orientation. fix initialisation. add ostreams. add player center and eye getter
draw full board with balls
set up basic main loop. add movement controls
simplify ignore file. should know work automagically
ignore binary
fix direction bug by reordering enum. fix first getPath bug. fix vector ostream bug
switch to per-tile paths
fix ball set by introducing custom vector hash map
refactor renderer. add path visualisation. NEAT :)
initial, buggy sound renderer and basic oscillator. does not work, yet
fix bug. basic sound is working