Added comments and debug statements for chase and idle state testing
<AB_Aggressive>-Added FindPlayer() function to reduce typing(old FindTarget code)
-FindTarget() needs to choose between target player or nearest buildings - Monday Game Jam
<AC_IdleChase>-If there is a Generator will always be in chase state since there is a building
-ShouldGoChase/Idle needs to check for all buildings not just a generator - Monday Game Jam