[Toolkit.Graphics] Added OcclusionQuery
Add overload on effect pass to allow flag parameter.
Add Function array property getter on LibraryReflection

Add FunctionReflection Partial class
Add contant buffer, parameter as property getter on function reflection
Add return parameter property on function reflection.
Merge branch 'dx11-effect-lib' of https://github.com/mrvux/SharpDX into pr412
[Direct3D11] Fixed ImageLoadInformation.Default (issue #411).
[Toolkit.Graphics] Changed OcclusionQuery's base class to SharpDX.Component
[Toolkit.Compiler] BREAKING CHANGE: SpriteFontWriter will not dispose the underlying stream (issue #409).
[Toolkit.Graphics] Replaced OcclusionQuery's overridden Dispose method with ToDispose usage
Merge branch 'master' of https://github.com/RecursiveCall/SharpDX into pr410
[Build] Renormailize end-of-line
[Build] Update license date
[Build] Switch to 2.6.1
[Build] Switch to 2.6.2 for dev
[Toolkit.Game] Fix issue #408 and issue #413. Simplify code and recreate render targets and depth stencil at every frame
[Build] Fix issue with nuget package for universal apps
[Build] Update version to 2.6.3 for dev
[Direct2D1] Added ComputeFlatteningTolerance function (#417).
[SharpDX] Removed Utilities.LoadLibrary from WinRT and WP8 builds (#420).
[Toolkit] Fixes to ModelCompiler and preparation of data structures

Conflicts:
	Source/Toolkit/SharpDX.Toolkit.Graphics/SharpDX.Toolkit.Graphics.csproj
	Source/Toolkit/SharpDX.Toolkit/Graphics/ModelData.cs
[Toolkit] First pass on model animation