hwrng: add randomness to system from rng sources

When bringing a new RNG source online, it seems like it would make sense
to use some of its bytes to make the system entropy pool more random,
as done with all sorts of other devices that contain per-device or
per-boot differences.

Signed-off-by: Kees Cook <keescook@chromium.org>
Signed-off-by: Luis Cruz <ljc2491@gmail.com>
d2:defconfig: enable ARCH_RANDOM

Signed-off-by: Luis Cruz <ljc2491@gmail.com>