Merge pull request #1 from Devduweb/master

fixed addsyndrome not applying effects
Major Overhaul

-Changed all scripts to take advantage of the new selected.lua.
--Removed all built in selection criteria from scripts
--Removed out of date examples (new examples will be coming soon, can
also be found in images)
-Combined changefixed and changepercent to one script
-Renamed storm.lua to spawnflow.lua
-Added changeattributes.lua to allow fixed and percentage changes
-Added todo.txt which shows future plans for scripts

NOTE: Currently the self check for selected.lua does not work very well.
I suggest not using the self@, silence@, or reflect@ arguments
addsyndrome fix
Added ReadMe

Preliminary read me added for scripts
Updated all scripts to v1.0

Massive changes
Minor bug fixes

Fixes to counters, teleport, teleportbase, upgradebuilding, and
upgradeitem. Bugs found by Deon and Meph
Upgrade to v1.1

-Name Changes
--upgradeitem -> base_upgradeitem
--upgradebuilding -> base_upgradebuilding
--teleportbase -> base_teleport
--countersbase -> base_counters

-New Scripts
--base_copyitem - Allows for copying of one or more items using
reactions
--base_improveitem - Allows for changing quality of one or more items
using reactions
--base_imbueitem - Allows for changing of materials of one or more items
using reactions
--improveitem - Allows for changing quality of one or more items using
interactions
--upgradeitem - Allows for upgrading one or more items using
interactions

-Script Changes
--base_upgradeitem - Now also accepts a duration for the upgrade
--base_upgradebuilding - Now also accepts a duration for the upgrade
Improved base_improveitems

Added a upgrade-skill, that improves items according to the worker's
skills, pulled from the reaction.
Prevented items to upgrade out of bounds.
Forgot debug message

Removed a debug print