trying to shootz the cannonballs :boom:
move references
cannons will be responsible for shooting cannonballs
removed code from cannonball now used by cannons
instantiate the cannonball!
instantiate different types of powerups
delay is private
added cannons to player
cannonball is trigger so it doesn't move stuff around :smile:
adding weapon power up image
updated enemy prefab
updated weapon powerup prefab
getting mouse position relative to input mousePosition
updated comparison in the conditional
get mouse world position for real comparison
working on directional shooting
just shoot through the list
set fire rate from player inventory