Empty PSM solution

Added files created from a new Playstation Mobile Application.
Add UI Toolkit, Score, HitCollision
Added basic UI for menu and game

Assets from http://kenney.itch.io/kenney-donation
Use Quit property in loop, add set to PlayerScore
Flattened Folders
Ignoring build output, deleted leftover files.
Added basic player, background and obstacles.

Changed screenHeight and Width to publi c properties.
Tidied up code.
Player floor collision, rotation. Fixed position
Quit on player death
Resized sprite map, removed pivot, add animation
[+] Update() to Scheduler, [+] Destructor
[+] MenuUI Destructor [-] Scenes as properties [LC]
[~] Changed score colour and Y position
[~] Moved background chunks .5 to the left
[+] Obstacle collision detection

Implement collision with other sprites.
Collision with player -> player dies.
[~] Packed sprite tiles closer (better collision)
[+] Add scoring through gap between pipes
[+] Added tiles for death animation
[-] Removed single tile player sprite
[+] Added sprites for new obstacles