Add module option to force hide names unless a keybind is pressed
Allow holding
Merge branch 'master' into pressForNameTags

Conflicts:
	AGM_Interaction/clientInit.sqf
Increased time before fade to 2s
Fixed typo in variable name
More corrections
Added module option to show/hide nametags for AI units
Switched default to tilde
Option to hide name for specific units (e.g. units that use hideObject)
Drag hotkeys for logistics
Update stringtable.xml

Updated spanish words.
menu tweaks, fixes
Merge pull request #1212 from ir0n1e/AGM_Disposable

AGM_Disposable
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM into NTA_Fork

merge master
Dot is the default marker now. Fix #1221

They even removed the flags
Merge pull request #1222 from jodav/DefaultDot

Dot is the default marker now. Fix #1221
Fixed #1155
Select Menus in explosives should now close if cancel is selected (and it is the first select menu) and AutoCloseMenu is active.
Added support for Zeus to AGM_Explosives. Fixed the cause of stuck Explosives menu when explosives don't place correctly.
Changed all player to AGM_Core_fnc_player.

Added altimeter, shows height ASL. Decent rate (which I'm sure I am doing wrong :D). And time.
I'm guessing it would be 100% better to have an altimeter item that needs to be an assignedItem. Will cover that next.