Initial sprite editor rework started, automatic sprite frame generation
More sprite rewrite stuff. New sprite editor almost functional
Manual frame creating and frame deletion in sprite sheet editor
Frame removal, sprite editor bugfixes
Sprite frame reordering
Frame extending in frame edit bar
Sprite offset editing in the sprite editor
Sprite frame transform and scale widget in sprite sheet editor
Visual anchor point editing in sprite sheet frames
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
Sprite remove and rename, sprite state remove and rename
Grid background changer
Final sprite editor touches
New sprite saving and loading, changed IDE sprite template file
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
Sprites are now previewed in the asset browser
Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor
Sprite bugfixes
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code