Added arrow-key functionality and continue button.
HealthBar and a sprite

I still need to figure out how to make the take damage button actually
work and create an animation with the 2 images I have.
Added basic menu functionality.
Merge pull request #16 from elvap/master

Added basic menu and arrow-key functionality (just threw in some or operators).
Layer and prefabs

Deleted some unused prefabs and added layers to the prefabs.
Hostile Mobs in testing enviornment

Scene testing has an enemy that follows you and tries to make contact
in a straight path
Merge pull request #17 from verbiage/master

Hostile Mobs in testing enviornment
Fixing PlayerWithCam Health

PlayerWithCam was instantiated with zero health, causing the player to
be unable to move
Merge pull request #18 from GGSilva2/master

Layer and prefabs
Merge pull request #19 from verbiage/master

Fixing PlayerWithCam Health
Added Enums
Merge pull request #20 from EnacheB/master

Added Enums
Adding Enemy spawning
fix compile error
Enemy spawns next to player

sprite set to player 2
More Layer Stuff
Merge pull request #22 from verbiage/master

Enemy spawns next to player
Merge branch 'master' of https://github.com/Birdbrain2/Rougue

Conflicts:
	Assets/Scripts/Map Generation/TileMap/TMDclassic.cs
	Assets/Scripts/Map Generation/TileMap/TileMapData.cs
Random Enemy Spawning
No conflict?