Added base playerCamera class. Added texture atlas for assets. Adjusted render size and desktop window to 1024 by 768
Added flash image, create base class for flash. added layers in renderer for the game
Clicking to camera flash now works
Test turning screen buffer into texture atlas, changed deafult renderable entities layer to be a layer that exists
began adding leveldatasaver (static, please forgive me) so pictures can be viewed after level
Set up real scene for game play. Other stuff probs
Added new constructor to baseUI so can utilize the createFRomTextureRegion method i added in renderableEntity. Added array to store pictures in in LevelDataSaver. Created a grandfartherclock class for a quick test of animations. Mabye more
Began working on the shop and drawing values and shit in game
adding font
Merge branch 'master' of https://github.com/Nathisgreen/SpookyShoots
Fixing merge conflicts
Merge pull request #2 from Nathisgreen/nathansBranch

Nathans branch