Enemy AI take damage and are poisoned for 30seconds until death to prove health system.
Setting up collisions
Bang bang
Merge branch 'master' of https://github.com/dadamitskiy/WarInParadise

Conflicts:
	WarInParadise/source/Entities/Entity/AI/AI.cpp
	WarInParadise/source/Entities/Entity/AI/Mafia.cpp
	WarInParadise/source/Entities/Entity/Player.cpp
	WarInParadise/source/Entities/Entity/Player.h
	WarInParadise/source/Entities/IEntity.h
	WarInParadise/source/Entities/Static/Static.h
	WarInParadise/source/Entities/Static/Weapon/AssaultRifle.cpp
	WarInParadise/source/Entities/Static/Weapon/Ranged.cpp
	WarInParadise/source/Entities/Static/Weapon/Ranged.h
	WarInParadise/source/Game States/GameplayState.cpp
	WarInParadise/source/Game States/GameplayState.h
	WarInParadise/source/Objective/AssassinationObjective.cpp
	WarInParadise/source/Objective/MassacreObjective.cpp
Made guns more generic.

Like Call of Duty.
HUD and Assault Rifle