Ignore other actors in ActorTracer::findGround (Fixes #1472)
Don't run AI for knocked-out actors (Fixes #1854)
Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679)
Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881)
Merge remote-tracking branch 'miroslavr/master'
Feature #1697: Queue fade operations, implement hit fader & werewolf overlay