Completely working test animation without junk extra nodes (dae)
Merge branch 'feature/AnimationSystem' of https://github.com/Circular-Studios/Dash into feature/AnimationSystem

Conflicts:
	source/components/assetanimation.d
Merge branch 'develop' into feature/AnimationSystem

Conflicts:
	source/components/assetanimation.d
Merge branch 'develop' into feature/AnimationSystem
Needed Logger fix

Merge branch 'develop' into feature/AnimationSystem

Conflicts:
	source/utility/output.d
Added error checking to Assets.get.
Modified comments in animation.d to be proper format.
Fixed bug where no textures get loaded.
Merge branch 'feature/AnimationSystem' of github.com:Circular-Studios/Dash into feature/AnimationSystem
Added support for bones without animation data (stores nodeOffset and used in place of animation data).
Cleaned up a lot of code and renamed values appropriately.
A bit more cleanup.
Documented all animation code
Started animating based on deltatime.
Working on animation deltatime.
Confirmed that play/pause/stop works, still fixing Time.deltatime
Fixed bug where time is initialized improperly
Fixed animation strings and Time.deltatime
Fixed animations so that it checks for where the bone nodes are in the hierarchy (fbx test was child 0 and wolf was child 1)
Merge branch 'develop' into feature/AnimationSystem
Removed tabs from modified files.