Added ranged battle animation detection.
Fixed bug with enemy units unable to initiate attack due to incorrect reference to attackTargets unit and dist.
Fixed bug (incorrect implementation) with critical attacks missing target unit.
Updated records and task tree.
Merge branch 'master' of https://github.com/chessmasterhong/WaterEmblem
created seize button
check for main player to spawn seize button
modified level for testing the seize button
Merge pull request #56 from mk200789/master

Implemented seize functionality
add map objective for seize button
clear out unnecessary code
modify the spawn button check
linked new map objective via script to main.js
modified seize button
Merge pull request #57 from mk200789/master

Made map objective for seize button
Fine-positioned critical battle animations for paladin, sniper, swordmaster, and warrior.
Updated records and task tree.
Fixed JSLint errors, first pass (added missing semicolons, removed extra commas, minor indentation readjustments, excess new lines and trailing space removals).
Hooked up game over screen background.
Merge branch 'master' of http://github.com/chessmasterhong/WaterEmblem