New light source

Misschien beter zoiets? Hoef je niet statisch de positie te bepalen.
```C++
SDL_Rect destRect = { static_cast<int>((e->getX() + e->getWidth() / 2 - lightSourceImage->w / 2 - camera->getX()), static_cast<int>((e->getY() + e->getHeight() / 2 - lightSourceImage->h/ 2 - camera->getY()), lightSourceImage->w, lightSourceImage->h };
```