Starting deferred rendering. Still need to actually apply rendered texture to quad.
Attempting to cut to 2D for deferred render pass.
hmmm rotation is messed up.
mend
Merge branch 'master' into fix_transform
Fixed rotation (I think).
Fixed memory leaks in GUI and changed animations of text.
Merge branch 'master' of https://github.com/setrapp/jetpack

Conflicts:
	Jetpack Jetpack Party DX11/DirectX11_Starter/Bullet/lib/BulletCollision_vs2010_debug.lib
	Jetpack Jetpack Party DX11/DirectX11_Starter/Bullet/lib/BulletDynamics_vs2010_debug.lib
	Jetpack Jetpack Party DX11/DirectX11_Starter/Bullet/lib/LinearMath_vs2010_debug.lib
Readded text animation.
Storing player world velocity rather than local velocity.
Tweaks to forces.
Added functionality to consume and replenish jetpack fuel. Currently no fuel is being used.
Merged with master
A Render Deferred.
Releasing some stray live objects.
Actually unbinding resources before rendering.
Seperating ambient, diffuse, and normals, and then combining in deferred shader. Rendering GUI after deferred pass. Only respawn player when landing while not near up right, otherwise, stand upright. Fixed transform rotation to update forward, right, and up.
Attempting to make specularity and depth work in deferred setup. Failing.
HUD completed! We need a better HUD texture though!
improved HUD