CORE: fixed teleports between zones placing characters in the wrong position if they were in combat
CORE: real fix for cc2197fea6b2b213c4c5fac3f5e6043ed32c1c22
Fix ZM4-Related NPC Scripts

These scripts were using GetNpcById and were off by one post update

Was able to successfully complete the mission after the adjustments
CORE: Corrected issues with the setMobPos function in lua/luautils.cpp
SCRIPTS: Fixed SMN AF+1 feet upgrade - it was asking for a Scythe.
SCRIPTS: Added a new settings.lua setting to allow free Runic Portal use to all staging points
Trait Updates: High Tier Traits + Typo Fixes

Adds higher tier traits for all jobs, using FFXIcyclpedia/BGWiki as a reference.

Also fixes a few of what appears to be copy/paste typos where all iterations of a trait were listed as rank 1 instead of incrementing rank
CORE: temporary fix for winner of a zone-wide treasure pool item leaving the zone triggering a debug break
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
April Update: Fix Quicksands Caves Weight Door

NPC ID in the Lua Script was off by one post update; this was preventing access to the Chamber of Oracles for ZM6
fixed field manuals npcIDs.
Merge pull request #148 from starlightknight/april-zm6-quicksands-fix

April Update: ZM6 - Fix Quicksands Caves Weight Door
Merge pull request #143 from starlightknight/april-zm4-fix

April Update: Fix ZM4-Related NPC Scripts
Merge pull request #149 from greasydeal/master

fixed field manuals npcIDs.
Merge pull request #146 from starlightknight/trait-updates

Job Trait Updates: High Tier Traits + Typo Fixes
Start to Implement Afflatus Misery

References:
http://wiki.ffxiclopedia.org/wiki/Afflatus_Misery
http://wiki.bluegartr.com/bg/Afflatus_Misery

What's Done:
-The ability can activate and grant the effect EFFECT_AFFLATUS_MISERY
-Afflatus Misery / Afflatus Solace will overwrite each other
-Added tracking MOD_AFFLATUS_MISERY to battleutils to keep the last damage count, used to calculate bonuses
-Updated Esuna script to grant the Afflatus Misery bonus if its active; if its active it will heal 2 effects instead of one, and can remove effects normally only removable by Erase as well.
-Updated Banish Spells to get the potency bonus if casted while Afflatus Misery is active, using the Gartr info as a guide. I could not find any exact formula, so I made it as close to the info from FFXIclopedia/Gartr as possible

Todo:
-Cura bonuses.
-Auspice Bonus.
Made a semi educated attempt to implement Cura/Cure II

Complete with Afflatus Misery bonus. Primarily used BGWiki
as a source:

http://wiki.bluegartr.com/bg/Cura
http://wiki.bluegartr.com/bg/Cura_II
http://wiki.bluegartr.com/bg/Cure_Formula
http://wiki.bluegartr.com/bg/Cure_Potency

I googled around on this a lot and there does not seem to be a lot of concrete info, so I made it as close to within the known guidelines as possible. Even if its not perfect, it is workable and should be reasonably close to what is expected. Additional notes in the comments.

Also fixed up the SQL for these spells. The targetLevel was wrong as these are self target only. I also updated the fixed enmity values to match BGWiki.
Commit out debug prints; forgot this in the last commit
Start to Implement Auspice / Afflatus Misery Support

What Works:
-Cast the spell & gaining the effect
-Subtle Blow Bonus Granted for TP Reduction
-Enspell if Afflatus Misery is on at the time of casting

To-do:
-Finish coding accuracy bonus effect w/ Afflatus Misery. I am still searching for the appropriate place to hook this up. Basically, I need to find the place where the system has decided a miss happened, and then insert a check to boost accuracy in this scenario. If someone reads this and wants to point me in the right direction, awesome, otherwise I'll keep looking tomorrow when I have more time.

-Fix bonus states if Afflatus Misery is used after Auspice is cast.
Add Cura III spell with its Afflatus Misery Bonus

Cura III is now learnable and has its correct base price, mp, cast times, etc set according to BGWiki

Implementation is very similar to the implementation of Cura/Cura II: largely semi-educated guesswork based off of the best available info on BGWiki, as I could not find a concrete cura formula anywhere. Should be reasonably close, workable.