Merge pull request #152 from SmilyOrg/master

Changed sdk versions of a few examples to latest
Added access to modify the TexCoords of a Quad.  Standardized the TexCoord Accessing of VertexData to be the same format as Position accessing.
Merge pull request #153 from 24BitGames/LFL-LOOM-QuadTexCoordAccess

Added access to modify the TexCoords of a Quad.  Standardized the TexCoo...
Feedback from Jeremy Easoz on README!
Documenting additional status event types.
Force iOS 6 style compatibility for status bar.
Update CLEAN to not include the core/ folder.
Merge pull request #154 from LoomSDK/BJG-FixHidingStatus

Fix status bar hiding on iOS7.
Merge pull request #155 from LoomSDK/BJG-DontCleanLoom2D

Update CLEAN to not include the core/ folder.
first import with untested, but seemingly working particle system
several changes!

changed default smoothing to none (should've done it at the beginning)
fixed some bugs regarding clamping
added config texture path support if not overridden
added burst capability to populate (with range)
added clearing / explosion of matched tiles
added collapsing tiles, should be fairly robust
a very rudimentary version is playable
added swap verification and better UX, switched to custom juggler
added board bounds clipping
added "clearing" state for tiles (shaking to explode effect)
added explosion and shaking sounds
changed so tile explosions are more sequential and consistent
added momentum (only appears in sound pitch for now)
Android HTTPRequest fixes for failure reporting
Support for generating an MD5 of a String.  Added to the String class so that we don't have another brand new class just for this (only used with strings, so makes sense anyways).  Tested result with Google Hash and they match up.  md5 class added from Double Doodle as-is there.
Added ability to send text via mobile device applications (ie. Email, Twitter, Facebook, etc.) with Mobile.shareText().  Added ShareExample example to demonstrate.
added screen shake and tile swap as a state and animation
added scrolling functionality to TiledImage