Quick workaround for current tilemap not being found
Added individual callbacks for each GenericDialog field
Some more fixes to handle V2 level format properly
Use TilemapLayer as ObjMapObject instead of Layer
Renamed save to write and Sector.objects to Sector.object_layer
Cleaned up some flex warnings
Added load/save support for Camera Path
Some more adjustments to the level format
.objects -> .object_layer
Added proper foreground/background color handling to EditorMap
Disallow grabbing of Tilemaps
Added Color to GenericDialog
Fixed issue with object selection