Helmet protects from gas, not light armour
Refresh gas time rather than do nothing if victim is pclouded, poison them if they are protected
Fix proj.nudge bug in demos and allow custom extrapolation values
Added Hitsounds, did a rebuild
Added cg_firstpersonanglefix_, did a rebuild
Added friendly aliensense
Temporary 'fix' to fov-dependant sensitivity
Added RampJumps (and some comments)
Exchanged boring MoDs for interesting ones
Replace 'Mow
Add cg_thirdpersonheight
Add the first hit.wav file that I made
Update hit.wav info
Update hit.wav for a shorter sound for more machinegun-friendly
Added the rest of the hitsounds except hitcrit
Added hitcrit.wav - hitsounds complete
Added gpp-like tyrant charge, added my own TODO list
Added dynamic alien sense
Derp doesn't know his maths. Fixed dynamic alien sense, although the previous result was pretty interesting.
Now my TODO list is screwed up.