Archers now flee to nearest ally, and switch their distance from the player based upn the player weapon
merged in shak's separation fix
Archer AI now has a randomized time delay so that the player cannot exploit the behavior
Merge branch 'etzel/RangedAI' into develop
rescaled player health
Added ArcherComponent
fIXED CRASHEZ
Grenadier now has similar AI to Archers
updated Arena Collisions