Fixed module circular ctor chain
Implemented DashEditorLogger
Implemented ui click events and filtering
[Input] Implemented mousePos for SDL, fixed garbage default values
Merge branch 'feature/UI_click_events' into develop
[Editor] Improved loggging for invalid callback ids
[Transform] Fixed scale being 0 by default
[Assets] Fixed assets that aren't initially used being uninitialized
[Awesomium] Fixed Linux and OSX builds
[Awesomium] Fixed the build for reals this time
[Scene] Added null checks to ui operations
[SDL] Fixed broken scrolling logic
[Editor] Implemented transform:refresh, perf:frametime
[Serializer] Added support for Daniel's stupid arrays
[Editor] Fixed get_objects returning a flat array
Added LogLevelLabel (string) to json payload.
Merge branch 'develop' of https://github.com/Circular-Studios/Dash into develop
[UI] Implemented calling D functions from JS
Added robot to project and setup to animate properly. Added animation structure and folders for multiple animations. Tested all game programmer animation functions.
Merge branch 'develop' into feature/AnimationSystem