initial checkin
use duplex emitter instead
multiplayer editing works
add horses
animate when running, stop when stop
upgrade voxel-engine version
upgrade voxel-engine
load game on server and send options to client
add latency average module
send state back and forth
also detect collisions on the server
tweak some stuff, still not working
start abstracting out logic into a multiplayer module
buggy movement without prediction
getting nowhere
revert to 99889b343a97ccfd5ac0031335a0f40ab9fd6a31
get pitch and yaw on server sort of working
get horses turned back on
turn on block placment broadcasting
favor vikings over horses