Experimenting with tappered line width
Experiment with triangle based bezier curve rendering
Switch bezier line rendering to signed distance approach
Attempt a hybrid approach of switching to lines upon a reduced threshold of bezier length
Trying rendering bezier using line/sprite strips approach 1
Bezier Line Apprioximation WIP Part 1

- Based on the work of
 - Taylor Holliday https://www.shadertoy.com/view/XsX3zf
 - IQ https://www.facebook.com/Shadertoy/posts/10102314376807153
 - "Random-Access Rendering of General Vector Graphics"
   (http://research.microsoft.com/en-us/um/people/hoppe/ravg.pdf)
Bezier Rendering with Fast  quadratic curve approximation WIP 2
Bezier Rendering with Fast quadratic curve approximation WIP 2

- Creates a larger bounding box so rounded edges and thick
  strokes can be drawn. However, line approximation
  still looks bad when line is almost straight
Integrate actual Bezier Curve distance solver

- Based on Per Bloksgaard's work
- http://micmicc.hinnerup.net/2014/01/BezierDistanceGlow/BezierDistanceGlow.htm
- Fix the sprite viewport rendering
Move setBezierGrid and setLine to ParticleGeometry