Merge branch 'master' of https://github.com/tgstation/-tg-station into bombplacement

Conflicts:
	maps/tgstation.2.1.2.dmm

Gia lied, people died
And some more issues

Returned gia's telesci interface
Fixed some mistakes and bugs
Also some more sprites
Deleted(i fucking hope) accidental investigate log
(sic)
Conflict resolve attempt
(sicsic)

THIS IS A GOOD USE OF COMMITS I TELL YOU HWUT
[tumblr approved] Sausage Party Reduction

*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.
Small update to the README so it has syntax highlighting in the code example. (DM is supposed to use C++'s highlighter)
unshittied it finally and hopefully actually finally today.
Merge pull request #2244 from VistaPOWA/syndieborgs

[MAP] Adds Syndicate Borgs
Merge pull request #2303 from Bobylein/fixReviveOxyloss

Fixed #1605 oxyloss from suicide after admin revive.
Add a feedback upon using F12, in case people get confused their
HUD is gone when pressing F12 by accident
Added span class for the feedback, and the two warnings if you
try to use F12 when you shouldn't be able to.
Syndicate Borg Changelog (PLEASE INSTA-MERGE)
Merge pull request #2332 from VistaPOWA/syndieborg_changes

Syndicate Borg Changelog (PLEASE INSTA-MERGE)
Merge pull request #2323 from dumpdavidson/empkit_balance

Balance changes to the EMP kit
Merge pull request #2321 from dumpdavidson/empfix

Fixes EMPs not working on humans.
Syndicate Borg emergency fixes

-Syndicate Borgs will no longer synch to AI
-Syndicate Borgs can no longer emag themselves
-Syndicate Borgs will get the proper faction assigned to them,
preventing viscerators from tearing them apart.
Added a .travis.yml file for Travis CI.

This isn't used yet due to possible issues with existing PRs, but having
it on the repo will help.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Fixes a bug that prevents killing AIs before roundstart
Adds the ability to spawn dead AIs, dead facehuggers and dead slimes on away mission maps. Expands on dead human spawning.