Bugfix 2,

Added navigation controller, SWReveal dependency

Fixed shield and swords size in splash scene, reset background colour to white

Added singleton obj to tile map layer creator

Removed ‘remove all actions’ from move method units due to null pointer

Added ‘addTileMap’ function to Scene, creates tile map and removes image background

removed CGPAth get from enumeration in touch handlers for finding units box will be the same for every cycle anyway

Added alert views and alert scripts to game view controller to enable settings menu and save load features

added settings clicked to sidebar controller protocol
Removed point counting from unit

Using unit length vector tests for direction, now works a lot better

Set tile map to delete after tiles are loaded

added tile map loading into a background queue
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Readme
removed read me…
Delete xuserstate
Merge branch 'No_Readme'
Merge branch 'master' into No_Readme
Merge pull request #1 from Danm72/No_Readme

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