Broke door material change trying to fix it back
update to the last build
re-named and made new textrures for Vo robot
update to sound,  combined Vo's intro dialogue
This new Class changes Vo's texture to reflect when it's on or off
used to make Vo only move when "on" and not "off"
Used in Intro Cinema destroyed_city to return to the menu after the cinema is over.
updates doors to have the ability to count the times anything as collided with it's trigger
got rid of unused variable
updates to Rail Manager. There are now two GameObjects that are dedicated to either holding the MoveToTarget script or the LookAtTarget script. Also there is a property to hold whether the system is at the end rail point.
Changed GameControl prop from getAi to Ai
deleted not using this anymore
checking for null values
made radius of collision to be smaller (1.0 -> 0.1) for default values
updated Rail System for the intro cinema
Trigger player can move on Object instead of DONA deletion.
Trying to fix Control room problems. Player can now move earlier, but animation for DONA still a little off.
checking for null values
minor edits
Latest Build