Optimization of detecting if there is an onUpdate by just checking a boolean instead of each value. I also made the compile directives more general for future Unity updates.
Added a Vector2 onUpdate callback.
Made the compile directives more general for future Unity updates.
Moved where initialize happens so that I could also call it from setFrom which fixed a b
Updated the documentation.
Changed the textAlpha, and textColor to take a RectTransform argument to be more compatible with the other UI methods.
Updated documentation, and made sure it is compatible with older versions of Unity.
Updated documentation. Rearranged some example scripts to be more clean and straightforward.
Fixed formatting of documentation
Renamed all of the example files to be easier to understand what they are demo-ing.
Simplified how rotateArounds work, and an added benefit is that they are more exact with their rotations (rotating 360 degrees should complete the rotation exactly how it began). However multiple rotateArounds on the same object will no longer work :(
Fixed warning message.
Greatly improved 2d sprite support for paths.
Starting timeScale variable test.
Merge remote-tracking branch 'upstream/master'