initial commit
moved sylvester.js to libs folder
initial commodities doc
- changed the way graphs work and are inserted. This makes developing w/ graphs easier.
- changed starmap generation a bit to give nicer starmaps
- added subsystems; fueltanks are currently the only subsystems implemented
- Added jumpgates between stars
- Added tooltips to the radar and starmapradar (using d3-tip)
- Upgraded d3 version
- renamed parallax_1.png to parallax_1_0.png to allow for more parallax base layers in the future
- include noty lib
- added $S query function to allow quick access to stars or planets by name
- testing with single AI ship which targets the player and can shoot at him
- added basic jumpgate traversal; click on a jumpgate when close to it to initiate jumpgate traversals; this currently also warps all ships to the new system, need to fix that...
- added Mymath.intercept2 which is a far better (actually working!) intercept function. From StackOverflow; should rewrite it maybe.
- allow Ship constructor to modify some more defaults
- implement autofiring for ship AIs; they will automatically shoot at their targets if shooting makes sense (e.g. the bullets will actually land)
- bullets now have a settable lifetime
added license and readme
added bower json file
don't commit bower components
bogus commit for git BFG