Added things to leveling.  EXP is calculated by person due to exp
being equal to the damage.  Levels and exp to get to them are defined
as they are 10 * level.  Also checks for if the level is 5,10 or 15 to
open a new floor
Merge branch 'master' of https://github.com/davism4/fearmonger

Conflicts:
	Assets/Scenes/Scene-Game.unity
	Assets/Scripts/Person/Person.cs
	Assets/Scripts/PlayerLevel.cs
	FearMonger-csharp.sln
	FearMonger.sln
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript.dll
	Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	Library/assetDatabase3
	Library/guidmapper