Exposed sixense and mouse options and oculus UI angle to preferences
Killed two warnings
Fixed some improper logic and used better defaults
update hemisphere VBO on ui size change
Stopped clamping the magnification
New reticle for sixense and oculus mouse movement
Mouse reticle bigger in oculus
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
Render Oculus pointers separate from texture for better quality
Removed unused UI types that clutter code
Removed pointless Code
Added functions to test usleep, msleep and sleep for accuracy.
Replaced windows usleep version with a non busy waiting high accuracy version. This fixes the high CPU load for the windows servers too!
Modified CALLBACK_ACCELERATOR_RATIO for windows because some systems need larger input buffer to work fine.
Fixed coding standard and made getCursorPixelRangeMultiplier more clear
Got rid of some verbosity
Update LocationManager::goTo to use new addresses API

The new API address is now used for goTo when # or @ isn't present
Fixed the multiple locations popup to show when multiple locations are
found
Added models support to inspect.js
Disable editModels.js mouse events when ALT is pressed. (no conflict with inspect.js)
Merge pull request #3026 from Atlante45/model_support_for_inspect_js

Model support for inspect js