Commit for pull
Enemies will stay in the same spot when returning
progress on deleting enemies x floors past them
Merge branch 'master' of https://github.com/Birdbrain2/Rougue
enemies destroyed 5 if 5 floors past them
Reduced enemy ai lag
Merge pull request #100 from duiker2/master

Enemies destroyed 5 floors past them
Merge branch 'master' of https://github.com/jimmy04500/Rougue into jimmy04500-master

Conflicts:
	Assets/Scripts/Entities/Enemies/AttackingMob.cs
todo change
Merge branch 'jimmy04500-master'
Merge branch 'master' of https://github.com/Birdbrain2/Rougue
Merge branch 'master' of https://github.com/jimmy04500/Rougue into jimmy04500-master
Merge branch 'jimmy04500-master'
Merge pull request #103 from duiker2/master

jimmy04500's lag update merged
Added keys and doors

found under assets/testing.unity

Spacebar to pickup key (potion sprite)
Spacebar to open door (wall sprite) with key
Merge pull request #104 from verbiage/master

Added keys and doors
Audio scripting
Detects if wall is between player & enemy

Enemies can attack through walls still, but player can't
Pull Commit
Merge pull request #105 from John5025/master

Detects if wall is between player and enemy