Added 2d array to represent moles. Beginning to set up layers in gameplay scene
Added 2d array to represent moles. Beginning to set up layers in gameplay scene
Working on gameplay scene
Now displaying mole holes (almost)correctly
Draws mole holes for all difficulties with proper z positions
Drawing all moles, close to their designated places
Merge pull request #9 from mjudy94/master

Updating develop branch to be even with master
All moles randomly pop up and hide again
Working on touches began method and uniquely naming each mole
Working on making unified SpriteNodes across classes and detecting when a particular mole is touched(not working)
Adjusting how grid class manages mole objects
Trying to draw moles based on moles in NSSet *moles
Moles popping up and down with new class structure
Working on detecting which mole has been pressed
Moles now popping and hiding, moles beocome disabled right before going back in hole and become enabled after popping up. No longer get pushed out of holes to bottom of screen
Added a score label node which updates when a mole is hit. Also added some logic so that the mole frequency rate varies with each difficulty level(not finalize)
Difficutly levels are set up with different mole frequencies and max moles. Number of moles on screen still exceeding max mole limit by 1 or 2. Will create an issue for this on github
Game mode distinctions and logic in place. Starting to set up GameOver scene
Game over scene displaying information
Merge pull request #20 from mjudy94/develop_mj

Develop mj