- Disabled light buffer during prepass, switched color buffer to render target 1
- Output greyscale spec map to alpha channel of color buffer
- Use greyed spec map to calculate specular
- Altered debug visualizers to support new layout
- Altered existing shaders to support new render targets
- Removed condition/uncondition lightinfo, now treated as light accumulation buffer + spec.
- Updated deferred shader for new buffer layer + specular support.