Creating Shader and program classes
DriverGPU singleton interface
Merge branch 'master' into Shaders
Finished Shader class
Modified DriverGPU interface. Moved to Program class. Modified Shader interface
Fixes on Shader and ShaderProgram classes. Adapted Triangle test to new Interface
Fix warning in Shader class. Moved method from DriverGPU to proper test project.
Added project to test shaders with texture loader and sobel filter
Added OpenGL functions to driver
Added more OpenGL functions to DriverGPU. Added method to ShaderProgram
Fixed in test loadtexture
added output to console about compile errors in shaders. Fixes in triangle test
Modified gitignore
Added new OpenGL functions to driver. Using Sobel test to test new functionality
Added OpenGl functions to driver. Using loadTexture project to test.
error getting uniform location
Fixed driver initialization. Displayed textured quad using shaders instead of fixed OpenGL.
Not loaded textures in shaders yet. In revision
use program in drawImage method
Texturing with shaders