Removed Paxos.
Raft, I.
Raft II
Raft III ...
Raft, IV.

Now one node becomes a Leader successfully, and keeps that state -
even if boothd gets restarted.
Raft V. Retries, Timeouts, Acknowledges.
Moved a log message, to include more information.
Raft VI: more refactoring.
Remove unused code.
Correctly handle errors during sending, ie. report them.

"iptables -j REJECT" in the OUTPUT queue is a prime example.
Fix log message output.
Some wire data format changes resp. TODO comments.
Renamed and fixed first unit-test 001.
Fixed unit test defaults for Raft.
Unit tests: detect and "handle" (ha!) assert() failures.
Fix unit test 002.
Unit test 003 "fixed" -- it doesn't test Pacemaker anyway ;{
Check whether the Leader might keep the ticket.

Perhaps it would have to check whether it's too soon for re-querying?
No, with sane retries/timeouts that should work fine.
Unit test 10 fixed for Raft.
Unit test 20 fixed for Raft.