#3718: Script to find missing targets
Description	Logging submission of a python script for DR.
Forum thread: http://forums.thedarkmod.com/topic/16059-pathtarget-testing-script-for-dr/page__fromsearch__1 [^]

Initial proposal from RJFerret:
For debugging purposes, might a script be able to analyze AI pathing and report any dead ends, IE targets that don't exist?

This would catch things that are hard to find in manual beta testing, typos, deleted entities, renames, etc.
Additional Information	The script cycles through all entities in a map, not just AI, and checks whether all their "target" spawnargs point to an entity in the map. Prints result to console, plus shows message box and offers to select any guilty entities.
#3690: bugfix to select_all_models_of_type.py
Merge pull request #11 from SL987654/master

DR python scripts: one bugfix, one new
Ignore Vim swap files
Linux configure script updated
Fixed inappropriate vertex stride when rendering wireframe patches

Introduced new render::VertexBuffer helper class, which accepts vertices in
batches (possibly using a stride value) and stores them internally for later
submission to OpenGL in a more efficient way. In future this class can be
extended to use VBOs, provide support for colour and texture coordinate
submission and be more generally useful throughout the rendering code.

Hopefully this will fix the rendering issues on nVidia cards but this needs to
be tested on the respective hardware.
Git autocorrected line endings
Merge branch 'master' of https://github.com/orbweaver/DarkRadiant