[+] Tiles and objects sources [LC]
[+] Base character class, stats, attacks [LC]
[+] Tile base/loader. Collision types. [LC]
[+] Texture manager [LC]
[+] Random generator to GameInfo [LC]
[+] struct to class, using GameInfo.Rnd [LC]
[+] AssetManager to Generic<T>, TextureManager [LC]
[+] Tile settings, loader, textures [LC]
[+] Crawler loads level 1 [LC]
{~] Resized dungeon_objects to match tiles [LC}
[~] Fix misconceptions on tile orientations [LC]
[+] Added Level Key with descriptions, indices [LC]
[+] Using TextureManager [LC]
[+] Camera on player, level loads end to start [LC]
[+] Set CameraHeight to be reused [LC]
[+] Add Entity, EntityAlive, Player [LC]
Add Score
Revert "Add Score"

This reverts commit 96da0a28791cf7dc50a926a5bc8c68dc077703d2.
[+] Basic collision detection [LC]
[~] Reduced Speed to accommodate for Level Design Changes