- Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
- Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
Puts the mime's vow of silence to his mind

- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
Unticked FILE_DIR in build preferences
Nuke ops no longer get to choose last names. They instead get a code name and the title of Operative(or Commander).
Merge branch 'master' of https://github.com/tgstation/-tg-station into nukeops
Makes the commander a more important role. His ID has different access levels, allowing him exclusive access to Boss consoles.

Updated map to reflect this, and named the Telecrystal consoles to match the new code names.

Fixes bugs present in initial test.
Merge branch 'master' of https://github.com/tgstation/-tg-station into nukeops
Readds nuke last names as operation names. They now go on the ID instead. The random alphabets that were floating around were standardized.
Fixed some runaway operation names. Operation names are in the same place as last names were.
Equipment Locker and Ore Redemption Unit v1.0
Merge branch 'master' of https://github.com/tgstation/-tg-station into miningpoints
Spray bottles doesn't make floor wet anymore.
Wet floor nerfed
Slight soap and banana buff.
Cult runes are now cleanable by soap and space cleaner.
You can clean with holy water.
Soap cleaning and uses.
Reworked spray
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Stops being able to power machines on asteroid turf
The west fields on the asteroid have been filled in, and the high mineral chance tiles have been redistributed throughout the asteroid.
Revert soap uses, if there are not easily accessible,they are fine.
High mineral chance turfs have been dotted throughout the asteroid instead of in small clumps.
High Mineral chance turfs and Labor minerals turfs are now color coded for your convenience in mapping, they go back to the default rock icon on new()