Fix enemy infantry + engineer die animation to be properly bottom-aligned
Armor Alley: August 2014 Update

+ Sound events / sound effects
 • Wrench and related sounds on helicopter repair/refuel, balloon repair, turret claiming/rebuilding/repair
 • Violin notes for friendly capture events: bunker, turret etc. (C5). Enemy note is C4.
 • "Pop" / "vacuum" sounds for infantry pick up + deployment, and turret restoration
 • Door close for passing infantry entering bunkers
 • Splat for infantry and engineer kills
 • Crash-and-glass for bunker explosions
 • Heavy/light impact sounds for bullets hitting metal (tanks) and other structures (bunkers)
 • Turrets audibly "break" when destroyed.

+ Game logic / rules
 • Turret gunfire can now hit infantry, regular bunkers and Super Bunkers. However, only tank gunfire can hit Super Bunkers for damage.
 • For "easy" game mode, turrets now fire at half the previous rate.

+ UI / design
 • Arrows on bunkers now animate to the right/left when claimed by friendly/enemy infantry.

+ Miscellaneous
 • Sound arrays (i.e., 5 bullet/metal sounds) shuffle on each rotation, reducing chance of repetitiveness.
 • Upped turret gunfire sound array, possibly reduce cloning of Audio() in heavy fire cases.
 • Infantry build "faster" now, so they are more closely grouped together (in units of five.)
 • Shrapnel now rotates using CSS animations, rotation direction determined randomly.
 • In tutorial mode, disarm user-armed Super Bunker so it doesn't accidentally kill Missile Launchers that later show up.
 • Fixed enemy infantry + engineer die animation to be bottom-aligned.
New audio assets