test implementation of chop animation left
Campfire
Entity 'enabled' state. (ignores draw & collision)
More stuff
Campfire stuff
filters
fix
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Campfire

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/ItemFactory.cpp
use
Merge branch 'Crafting' of https://github.com/PimV/Bermuda-TheGame into Campfire

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/ItemFactory.cpp
use() method everywhere

- consume, equip, etc... naar 'use' hernoemd.
- mouse-move in inventory area mogelijk wanneer deze 'closed' is.
'use' does not select unless equipable
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Campfire
AnimatingEntity
Item selection fix
Campfire & meer zooi
Bars done?
names fixed
Gametimer for animatingEntities
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Campfire