fix: osx compilation fail
Initial commit of dev/vray_for_blender/stable for new blender git
fix: box dimensions comment corrected
Initial commit of dev/vray_for_blender/stable for new blender git
add: vb25.patch merged
fix: proper patch inclusion
fix: SConscript updated
fix: u_int8_t for windows
fix: windows compilation fix
fix: force operator registration
fix: force adding vray texture type
fix: update to recent git changes with threaded DAG
fix: formatting
add: test node export function
add: python func to get transform in hex mode
add: macros to print stuff with custom linebreak
fix: using colorful print macros
fix: wrong ptr used
fix: junk removed
fix: transform export; win compile fail