Added tiered solar panels.
solar v1 (the normal one) generates 111 power (nerfed back from my previous upgrade). Available in reinforced version  (111 power)
solar v2 generates 222 power. Available in reinforced version (200) both as a rare recipe found in the robots for fun and profit book.
solar v3, the quantum solar panel. Found in the item lab ends.

Solar panels drop solar cells when they are damaged by Z's in the ame.

Fixed some of the badly placed items in the item lab ends.
Reduced solar cell weight by half. only half a kg now. So solar panels are not likely to dissasemble into more weight.
Updated description.
Updated description again.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into Solar_Tiers

Conflicts:
	src/mapgen.cpp
Updated weights and volumes.
Nerfed the reinforced solar panel (was 111, is now 100, all that metal and glass gets in the way). Reduced the smashing loot drops a bit.
Reduced reinforcement penalty from 11% to 6%
Updated description.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into Solar_Tiers

Conflicts:
	data/json/items/vehicle_parts.json
mon_fungaloid_dormant

monstergenerator.cpp will treat mon_fungaloid_dormant as mon_fungaloid

(for more compatibility with 0.8 stable or before)
Fixes the vehicle forge crash.
Erm, no hammer needed.
Added missing veggies.
Merge pull request #6224 from Chase-san/veh-forge-fix

Fixes the vehicle forge crash.
fix inifinte loop in json error reporting
fix error message for invalid items in json based mapgen
remove items that are now in a mod from mapgen
Merge pull request #6226 from Soyweiser/soup

Added missing veggies.
Merge pull request #6227 from BevapDin/fix-something-else

Infinite loop on loading
Merge pull request #6219 from talktips/fungaloid

mon_fungaloid_dormant