WebGL: uv array bug #5054: fix
added color and alpha getters to CanvasRenderer. Fixes #5064
Merge pull request #5065 from pnitsch/dev

added color and alpha getters to CanvasRenderer. Fixes #5064
Updated builds.
Fixed material grass example.
@gero: seems like previously WebGLRenderer will reverse() the transparent objects regardless of the sortObjects boolean. I think the new behaviour is right. But we should we aware that the behaviour changed here.
WebGLRenderer: Minor clean up.
Simplified materials grass example.
Simplified grass material example.
Updated builds.
Made glTFLoader BufferGeometry only.
Object3D: Added helpful error message.
Updated examples that relied on the position = position pattern.
r68
Editor: Better textarea style.
Fixes glTF skeleton loading, which was broken by pull request #4812.
Merge pull request #5075 from ikerr/fix_gltf_skeleton_loading

Fixes glTF skeleton loading, which was broken by pull request #4812.
Added missing example to list.
Merge remote-tracking branch 'origin/dev' into dev
Editor: Fixed ShaderMaterial init.
r69dev