Navigate to children rooms.
Get rid of warning for incomplete texture.
Allow player to move to parent.
Make it so the parents stack (somewhat) works.
Dramatically simplify the light movement code and fix the "snap" effect when teleporting. Do this by splitting the modelview matrix into a model and a view matrix.
Smooth camera, fill window.
Fix light scaling issue by moving aspect correction to proj matrix.
Simplify some code, add a new slate room after rusty room.
Include cap in subroom rendering for seamless experience.
Make it easier to use shaders and add more later.
Add simple potential text shader and make it so things don't break with both in use.
Add basic text and a bunch of new textures.
Logs had noisy normal map, make a new one.
Add a floor.
Tweak starting conditions, mouse sensitivity, smoothing time, what text says.
Merge branch 'master' into repo-data