test
MoMMIes now got the floor painter in their modules
added the floor painter to the .dme
Chisels and engraving

2 chisels are spawned in art storage
More can be made with an autolathe
Using chisel on a wall will allow you to create an engraving
Quick chisel fix

uh oh almost forgot
quick 'quick chisel fix' fix

fug
Map changes + Request for MoMMIs

- Departmental hardsuits re-added in E.V.A. (Vote for it requested by
Pomf : http://i.imgur.com/L4kuUe9.png)
- Also added a stack of plasteel in E.V.A. for the MoMMIs and what not
- Uncommented rglass module on MoMMIs (and added it to list of
rechargable objects for obvious reasons)
- Fixed Xenobiology area (bits of R&D wound up in it, causing some
problems with lights and machines)
- Removed the strange atmos enclave at the pump stand outside
Engineering
- Removed duplicate firelocks at Atmos Hardsuit Closet
Fixed error

- Rglass had the same definition as glass
Creatine successfully tested.
Merge pull request #1084 from dylanstrategie/Mapping

Map changes + Request for MoMMIs
New cops get creatine, adjusted underdose damage.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Increased creatine yield to 2. (Playtesting)
Changes to Map Lightning

- Added an APC to Engineering Maint to allow the light bulbs there to
glow at roundstart
- Moved a staggering amount of lights in an attempt to improve station
mood, electricity consuption and general brightness
- Other minor changes including extending the Engine area to include a
light
typo for west cold overlay
NanoUI fixes from bay and crewmonitor now has a station map so you can easily locate people.
Erroneous addition.
improvements to the floor painter code
More changes to Map Lighting

- Canned out more useless lights and overall lowered light density
- Made even better use of tube lights
some fixes in comments