9/3/2014
I lied, its too much work to re-create from the ground up so we will keep working off of this.
Changes:
-Made EntityWrapper.cs allow for constructor input of "Player Entity" & "Boss Entity". Separate data files for each.
-Adjusted EntityWrapper.cs to reserve IDs when nextID() is called even before trying to save the players using aforementioned ids.
-Implemented population functionality for BattleSetupV2.cs on players, bosses & templates.
-Implemented player side add to party, delete from pre-mades, add to pre-mades and commit for names & levels.
-Modified Party.cs to have an updateEntity method for changing data on the fly
-Added JohnHartley/NameGenerator project(from git) as NameGenerator.dll.
-Added Method to NameGenerator code to return random first name only.
-Made BattleSetupV2.cs (Add) new player to party use NameGenerator.dll to generate a random name for new player entry.

Signed-off-by: Josh <Joshua-Allison@idexx.com>