initial commit
updates to health doll
final commit for now
moved overlay cut back to the top
fixes some things with the HUD
possible fix
fixed broken commits
Sounds in space/places with low pressure are quieter. You cannot hear people in low pressure environments unless you are next to them (or are them)
Removes unnecessary check
Cleans up italics logic
moves emag effects from attackby() into atom proc emag_act()
Gives blob attacks/expansion the ranged cooldown
Adding sparks, sound and messages when a bluespace crystal is crushed or thrown.
Fixes the crushing message appearing after the mob is teleported when it should appear before.
Adds new undershirts, jeans and pants by WalterJe

Adds the undershirts by JStheguy

Ports some pants by JStheguy from NTstation

Ports the clothes vending machine from NTstation

Adds the clothesmate restock icon by WJohnston
Makes dice use overlays
Standardizes attack messages to always show the attacker first (when there is an attacker).
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.
Adds AsteroidStation
Merge branch 'master' of https://github.com/tgstation/-tg-station into injurydoll
[WIP, Do not Merge] Mulebot lag fix

Work in progress for fixing the server crippling MULEbot lag.
Debug stuffs will be removed when all cases of lag spikes are
successfully replicated and removed.

Please comment your methods of replicating this bug, and I will work to
patch it.
UI improvements, health doll final