v0.8.5-0.3z

Changes in the client:
- Built-in gpci generation.
- If the health or armour is higher than 200 'N/A' will be displayed in
the info label.
- Current skin is displayed in the info label.
- Added intervals for !kill, !lag, !spam which can be set in the config.
- Added logging for objects & pickups which can be toggled in the
config.
- The client version (gathered by GetPlayerVersion) can be set in the
config.
- The position after spawn is set by the last RequestClass RPC.
- Color embeddings are removed from the displayed client messages.
- RakSAMPClient users can't be detected now by aim sync data.
- The bullets sent by the followed player will be sent by the fake
player too.
- RakSAMPClient can be launched with parameters. (-h <IP> -p <Port> -n
<Nickname> -z <Password (not required if no password)>)
- New command: !class.
- New command: !pickup.

Changes in the server:
- Vehicle damage sync.
- Dialog style IDs are added to the internal script.
- setPlayerPos added.
- getPlayerPos added.
- getPlayerVehicleID added.
- repairVehicle added.
- setVehicleHealth added.
- showPlayerDialog added.
- ScriptEvent_OnPlayerDamageVehicle added.
- ScriptEvent_OnPlayerClickMap.
- ScriptEvent_OnDialogResponse.
Update SAMPRPC.h
Merge pull request #4 from P3ti/master

Update