[TEST] Evac Center w/ NPCs

Howdy, need some people to screw with the npcs in the evacuation center.  Just search 'Evac' after revealing the world map.  Don't forget to turn static npcs on before you visit.  There are three npcs: a merchant at the window in the south, a guard in the same area, and a hostile guard in the loading bay in the north.  Might need to short teleport to get to the loading bay. 

Really want to get json support for npcs so I can continue with necropolis and eventually polish the lower level of the hazardous waste sarcophagus. 

Known issues:
-When you walk to the evac center from the south the merchant npc spawns in the south east quadrant instead of the widow/box.  Just him... everyone else seems to load correctly regardless of approach.  The only thing I can think of is that the guy is spawning in some sort of buffer zone?  So an approach from the south loads him before the map tile he should spawn in?  More testing needed.
-The guard at the door won't steal stuff you drop since I modified the 'base' mission for npcs... he'll attack monsters but he doesn't return to the spot he started

Oh, the items on the floor are just to test if they would pick them up.
OK, not sure if the other note went through.  Just a heads-up, I'm looking at removing pipe-SMG crafting as I'm not at all sure how one might fashion the action for one (if that PR got pulled, I'd remove the item entirely for 0.C stable).