BETA: Missing !SystemMessage for quest '''Seven Signs, Secret Ritual of the Priests'''.
BETA: Two useful methods for Quests:
	* executeForEachPlayer(..) you can use this for onKill(..) when a reward or quest state is set for the killer's party and/or command channel.
	* actionForEachPlayer(..) overridable method in quests where the action logic is placed.
	* L2DoorInstance and Instance minor cleanup.
	* L2J_Server_README.txt update.
BETA: Adding some useful methods to Quest class to prevent from copying same code in bunch of places:
	* addSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffset, long despawnDelay, boolean isSummonSpawn, int instanceId)
	* openDoor(int doorId, int instanceId)
	* closeDoor(int doorId, int instanceId)
	* getDoor(int doorId, int instanceId)
	* teleportPlayer(L2PcInstance player, Location loc, int instanceId)
	* teleportPlayer(L2PcInstance player, Location loc, int instanceId, boolean allowRandomOffset)
	
	* Also little cleanup in L2World its not necessary to remove object by object from knownlist when at the end all the knownlist will be cleared.
BETA: Minor fix for [5744]
BETA: Misc changes.
	* Javadoc typo fix.
	* Avoiding custom message when auto learn skill is off.
		* Reported by: St3eT
BETA: Fixing little typo in EffectTemplate (Now will throw exception when requesting non-existing effects)
	* Reported by: Adry_85
BETA: Fixing minor problem with teleportPlayer seems like teleToLocation now set's instance id from the location since [5723]
BETA: Fixing more Olympiad teleporting instance id is set back to zero :(
	* Reported by: baluu, Adry_85
BETA: NPC spawn-related changes
	* Support for random respawn time
	* Minor fix: if NPC's respawn time is set to 0 in spawn table - do not respawn it

	* Reviewed by: UnAfraid, Zoey76, MELERIX
	'''Note:''' Retail feature.
BETA: Continuing with [5751].
	* Core support for [DP9390]
	* Support for random respawn time into instance's spawn definition
BETA: Typo fix in [5751].

	* Reported by: l2j@…
BETA: Removing Appearance skill implementation.
BETA: WalkingManager impovements, random respawn interval fix.
	* Support for attaching certain route to certain NPC with certain spawn coordinates in Routes.xml
	* onNodeArrive quest trigger, triggering, when NPC, which is controlled by Walking Manager, arrives next node
	* proper handling for situation, when monster, which is controlled by Walking Manager, is attacked by player; handling for minions of Walking Manager controlled monsters.
	* AI-disabled NPC's, having aggro_range parameter, which is controlled by Walking Manager, can track aggro range enter
	* receiving debug information about walk using //debug command
	* random respawn interval fix - _respawnMinDelay and _respawnMaxDelay are reverted to int.

	* Reported by: UnAfraid (random respawn interval)
	* Reviewed by: UnAfraid, Zoey76
BETA: One new method for quests hasAtLeastOneQuestItem(L2PcInstance player, int... itemIds)
	* Return true if the player has at least one item in the array.
	* Minor code formmat and cleanup.
BETA: Misc. fixes
	* Support for personal random animation on/off switching.
	* Fixed: raid minions ignored master's setUseRaidCurse(false) command.
BETA: Fixing missing conditions validation in triggered skills.
	* Patch by: Gnacik
BETA: Adding two useful methods in Quest class:
	* giveItems(L2PcInstance player, ItemHolder holder)
	* takeItems(L2PcInstance player, ItemHolder holder)
BETA: Fixing potential multi-thread issue in Util.formatAdena()
	* Reported by: Tukune
BETA: Core part for [DP9399]
Reviewed by: !UnAfraid
BETA: Fixing NPEs since [5757] in L2MonsterInstance seems getLeader could be NPE
	* Reported by: Lupu1