Fix - o not store light vertices on specular surfaces, change path len counter to stored vert counter
zero out output buf on first iter
Point light emit towards scene when out of scene bounding sphere
Fix power cosine hemisphere sampling
List contributors in file headers
readme update
zero out output buf on cpu side to allow for unmatched light/camera pass launch dimensions
Use 1D index based on launchIndex for lightPath buffer access. This allows easier varying light pass launch dimensions
comment on cone sampling
windows line endings
comment about vmNormalizationFactor
Correct description of use of adjoint/reverse BSDF
Built-in menu typo fix
Merge from Dev
Reestimate vertex buffer size on new sceene
readme update