Rename all of the crew char and equip templates to use the proper capitalization, which lets the engine scale them correctly. Reduce the cooldown on Pack Tactics from an absurd 8 rounds to 3. Clarify the situation in Kali's final Eclipse speech. Finished playtesting much of Eclipse; we probably need to tone down the enemies in this one (on entry, exit, and matrix).
Fixed companions not speaking when Kali is debriefing after the megacorp run.
A bunch of tweaks and improvements motivated by a partial play-through. Significantly revamped combat in Eclipse: Saito troops now stay behind; Hailey urges you to rush upward; swapped out Floor 2 Tir captain for pistol; eliminated a support IC in the data node; lowered starting heat; added light cover to screen dividers; added much more cover to the first two floors. Gave Hailey some more programs and another ESP at Level 3. Added a second set of combat barks and added them to the proper scenes.