Removed duplication of attack logging text after performing fire turndown
Fixed indentation of comment
Added __random to button selectors
Display Random Button as such on Open Games page
Fixed indentation
Fixed action logging when there are either multiple attackers or multiple defenders
Used implode() to join multiple attacker or defender log elements
Fixed checkstyle warning
Added no-op change to force Jenkins to rerun
Resolve __random button selections only after all buttons have been selected
Merge remote-tracking branch 'blackshadowshade/1157_random_button' into 186_random_button_ui
Added links to button pages
Do not resolve __random button selection until all players have joined the game
Merge remote-tracking branch 'blackshadowshade/1157_random_button' into 186_random_button_ui
Made list of open games randoms better
Resolving merger conflicts
Here we go again
Merge branch '912_buttons_page' into 1178_button_links
And putting things back
Added apache_note() and automatedApiCall