Extended team-based goal completion to collection and leaving sides goal types.
Changed the way numbering works on collect goals.
Place Electrowalls over other walls.
Added a bit of error handling for weird equipment error we were seeing.
Adding more error handling for George's inventory saving problems.
Made some performance optimizations that all relate to messing with walls in the level editor.
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.