Started mesh creation from level class.

Moved temp render code to Level.
begun working on mesh and meshinstance.
fixed float warning
removed extra "
More mesh functionality.
added logger output.
begun work on objparser.
Merge branch 'master' into resource_manager_with_allocator

Conflicts:
	.gitignore
	GameEngine/ToolKit/ToolKit.vcxproj
	GameEngine/ToolKit/ToolKit.vcxproj.filters
Merge now compiles. Still a memory leak to clean up.