trying another approach
Reading turn stats
playing enter based bre on rewrite branch, much simpler than strategy based implementation
we play enter based bre on rewrite branch now
 converting strategies over from crazy to not so much
more dev
rewrite coming along, but problem when connection is sluggish
Made it so buffer is shared with new state after transition
improved how we read sequences and made adaptive read timeouts
tweaking adaptive timing and sequence sending
removed unused strategies