Core/Spells: Health Funnel now always damages the warlock, even if it does not heal the pet because it's already at full health. Previously it would display the 'Miss' effect on the owner of the pet.

Fixes #9991
Core/Battleground:
Add missing NULL pointer check for player if is not in world

Core/Spell:
Add absolute value for delta because can be nevgative

Close #10846
Core/Spell : Fix Warlock Demoun sould id

Fix id demon soul warlock:
demon soul felguard 79462
demon soul succubus 79462
demon soul voidwalker 79464
Add mailbox command
Renamed method
Update SpellAuraEffects.cpp

Added Several Well Fed Item-Spells
Update SpellAuraEffects.cpp
Update SpellAuraEffects.cpp
Core/Guild: Implement GR_RIGHT_VIEWOFFNOTE
Core/Guild: HandleRoster should always have a valid session
Core/Instances: Fix memory leak in InstanceSaveMgr

Fix memory leak in InstanceSaveMgr added in 1f170c99efec6c89b9a454a3aa17511341f61659 .
Make InstanceSave::SetToDelete() private since it's not supposed to be used by anything other than InstanceSave or its friend class InstanceSaveMgr .
CoreScript: first try to fix start area elwynn forest
DB: update more creature templates
Core/SAI: Fix assertion triggered in SmartScript

Remove assertion in SmartScript added in b8625f41bd6131e7fb3ff126780da18d5d2959fd and handle SmartScripts with GetBaseObject() returning NULL , like SmartTrigger . In this case SmartScript::mTargetStorage cannot be sanitized and might contain references to free'd WorldObjects if the script doesn't last a single Map::Update() call.
insert/update spells for human startarea

give correct credit for npc 44175 on quest training dummy
some small fixes on behavior and code optimising
Core/Misc: Fix an exploit where moving while consuming something that would fade when the player stands up would stay if the player started moving and using the effect at the same time. Thanks to @FrozenSoul and @jildor.

Fixes #6271
Core/Items: Fix an exploit where the player was able to send CMSG_SET_AMMO with items they didn't have in their bags. Only a visual bug (not sure if it gave bonuses too, which iirc do appear in later expansions).
All ArkDB 6.8 updates in one file
Core/Entities: bg vehicle will also have charmer's faction (save faction before charm and restore old faction after charm)