$ handling (unlimited capacity)

Immortals were getting errors because they had unlimited carrying
capacity.
Death Rift boots user from Underworld upon logoff

If a player logged in the Underworld and remained logged off between
server updates, they would suffer a death penalty when they logged back
in due to recreation losing their death rift protection. This smooths
out that rare issue.
Death Rift Destination Text

Users in the room with the caster now get notified about the spell
completing, along with the name of the custom destination.
Conveyance given to new characters
Tweaks
Blessings on Monster Kills

In classic MUD style, players will pray over monster corpses they've
just killed and perhaps receive a blessing. These blessings default to
generic buffs like Bless, Magic Shield, and Super Strength, but can be
customized per monster. For example, Avar Chieftains also give Eagle
Eyes.

Players may also receive one short duration Area Enchantment at a time.
Multiple players killing monsters in the same room can have one each,
thus encouraging players to work together. Mules that are not killing
monsters do not contribute.

In this way, I believe we can cut out the need for players to bring a
second character to buff themselves. It's also pretty fun and breaks up
the monotony.

Spellpower for the buffs is 25 - 75, so it can be better to cast your
own buffs on yourself. Spellpower for the AEs is a little higher and
more consistent, since you only get one at a time per player.

Commit also includes some structural work on Jala to make caster-less
songs possible (the room is considered the caster) and to make sure that
multiple Jala songs work at the same time.
Changed Angel HP to 50
Skeleton Class fixes

All skeletons drop a long sword every time they are killed. This is a
major reason for 'item spam' problems. I removed the special long sword
creation, as it simply serves no purpose.
Refactored the c funtion id for LIST to MLIST to enable compatibility with MySQL
Added default path for MySQL C Connector to libs and inluce lines in makefile
Added reference to mysql.h in bkod.h
Added config.c config.h lines for saving and loading MySQL server config
Added database.c database.h to project as well as MySQL headers and some #undef lines to remove conficting mysql definitions
Added call to MySQLTest() in void MainServer(), this is where InitMySQL() will go
tweak config values
added MySQLInit();
added MySQLEnd();
added appropriate calls to above in main.c

blakserv now appropriately connects to a MySQL Database!
No Utility Spells at Char Creation

These spells (set, loadout, conveyance, and other utility class spells)
will no longer be offered on the character creation screen.
adding mySQL code, mostly experimental
Merge pull request #102 from M59Gar/setloadout

Loadout unlimited capacity handling
Merge pull request #103 from M59Gar/shadowrift

Death Rift boots user from Underworld upon logoff
Merge pull request #105 from M59Gar/treasuredrops

Treasure Tweaks
Removes the PKILL_ENABLE_HP Constant, adds it as a setting in the settings class, replaces all references to PKILL_ENABLE_HP with Send(Send(SYS, @GetSettings), @GetPKillEnableHP)
Merge branch 'master' of https://github.com/Daenks/Meridian59_103
Removal of INTRIGUE_ENABLE_HP constant, replaced all references with message to get new settings variable piIntrigueEnableHP
changed hp gain bar icon to super strength icon as placehold for new icon