Should make the future process of creating armor and tools much easier. The armor still needs work with textures and rendering though.
Better implementation
Discourage blocks from getting too far away from lava and always start where it is visible.
Initial Implementation.
Configured as requested

Copper - 6 blocks dense
Tin - 6 blocks dense
Zinc - 2 blocks dense.
Encapsulated inventory
Renamed slot indices
Removed Filler block n favor of placing a dummy cupola block that delegates everything to its master (the bottom block of the pair is the master)
Merge branch 'feature/remove-filler-block' into develop
Create zh_CN.lang

Localization time :P Left some unsure text.
Finally happy with the configurations I think
Refactor to bring it in line with the other oregen branch
Refactor to bring it in line with the other oregen branch
Additional translations
Merge remote-tracking branch 'Atomicblom/copperTinZincOreGeneration' into feature/oregen
Removed unused imports, identifiers
Added basic configuration
Refactored to support dynamic in-game configuration changes.
Merge branch 'feature/oregen' into develop
Fixed warnings for blocks