Create unique player on host/join
The beginnings of the disconnection adventure.
Inventory variables streamlined to remove globals.
Unstable Networking
Window dragging enabled.
Semi-Stable Networking
Resolving Merge Conflict
Removing the Move Method
Resolving merge issues.
Added in item data scriptable objects.
Added in item data scriptable objects.
Resolved merge conflict
Container inventory script completed.
Container inventory script completed.
Fixed a small scene issue - network manager did not have the player prefab loaded in.
Majority of rewrite complete and partially tested. New container inventory script works, as does the link function of the inventoryDisplay.
Display is tested, multiple displays on multiple inventories working. Now working on selection.
Player Networking: Connect / Disconnect
Resolving Merge Conflict
Inventory module is preliminarily complete (if clumsy and graphically unfinished)