trying to set up initial testing enviroment for network.
Server skeleton pretty much finished. Encountered unknown compilation error, will resolve later today.
It seems to be working now, kindof...
got a basic test enviroment working, now trying to setup the
real thing. Still not working...
Fixed errors, message transfer should now work.
working on alternative solution to mass-multithreading
Rethought network system, now reworking
pushing for change of workstation.
testing experimental alpha-version.
test#2 of alpha version, wich works on localHost.
Network now working, need to implement together with actual game architecture to see how well. Known issue: when requests or messages arrive in the hundreds within 25 milliseconds to eachother, there might be some data overload in the clientsocket-buffer.
updated clientside to work with serverside, also made testcode.
Was working on separate computers and needed to merge the work.
Merge branch 'Network' of https://github.com/ROLL-E/roll-e into Network
Started working on valueblocks execute(), stuck because #7
Inital commit
Working on fight
Merge pull request #8 from ROLL-E/logictree

Logictree
Fight now has run_next_turn()
Fight is done
Merge pull request #9 from ROLL-E/fight

Fight