Changed SDL to support unknown keys and pass them as the unused/raw keysym field as it seems that it used to do...
Will fix Urho3D to read that field and pass it to the Variant event for the systems to process if wanted.
Added support for raw keyboard keys to all other platforms, passes 0 for ones where there is not a raw code that makes sense, else passes in something sensible.
*cough* ignore the duplicate comma...
Tabs to spaces indention changes to match everything else...
Added support for the Keyboard Raw value to Urho3D.
Er, right, C code, no static_cast...
Added note on implementing scene logic, and that you should not subclass Node.
If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild().
Add ToDoxHook.lua to generate dox file from tolua++.
Update CMakeLists.txt for document.
Merge remote-tracking branch 'remotes/overminddl1/overminddl1-inputchanges'
Added statements for SDL modification to comply with the license.
Travis CI: API documentation update at 2014-02-13 13:48:14 UTC.
[ci skip]
Added support for cross-compiling Urho3D for Windows on Linux systems.
Changed includes of Windows.h to windows.h so it's possible to cross-compile on Linux
Remove pkgToDox.lua, Rename some function and variant in ToDoxHook.lua.
Travis CI: API documentation update at 2014-02-13 14:46:40 UTC.
[ci skip]
UpdateDocument.bat and UpdateDocument.sh for new Lua Script Dox tool.
Merge branch 'master' of https://github.com/urho3d/Urho3D
Add new line at end of file.