Vending machines can now be unanchored
Adds ability to have airlock wires randomized

Adds a secured_wires var to airlocks that may be set through mapping. If
not set to 0, the airlock's wires will be randomized for that airlock,
instead of using the global wiring scheme.
Bolt dropping wire, please
Adds secure airlock electronics

Also, secured_wires can be set through the airlock constructor.
Fixes accidental copypasta
Makes it harder to accidentally undress yourself
Cleaner implementation of secure electronics
Merge branch 'vending-anchor' into small-changes
Removes awful double wall from maintenance

Removes the awful looking double wall from the maintenance tunnel
between medical and engineering.
Merge branch 'double-wall' into small-changes
Merge branch 'undress' into small-changes
Merge pull request #5096 from mwerezak/small-changes

A bunch of small changes
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Supermatter becomes anchored when detonating, and is hence not pushed by mobs than gib against it.
Detonating supermatter immediately turns the zone into vacuum.
Spam from objects disintegrating against detonating supermatter removed.
Pull radius increased to 14.