Core/Unit: Fix some movement issues when multiple controls are applied
Core/Entities: Added ObjectGuid class from MaNGOS
Core/Entities: Use new PackedGuid class
DB/Misc: Missing spawns/phasing

Phasing and missing spawns required for The Reckoning and Tirion's Gambit,

Note this does not fix these quests it only deals with spawns, phasing, gossip and gossip conditions.
SQL: Fix sql import
Scripting/Spell Stand: Move this spell to spells generic.
Core/Entities: Use ObjectGuid class in game project
Core/Misc: Fix issues reported by static analysis
Scripts/Commands: Fixed build with -DSCRIPTS=0
Scripting/Stand spell: Remove UNIT_FIELD_FLAGS change from spell script.
Scripts/OnyxiaLair:

- Potential null pointer crash fix
- Reset react state properly on wipes during air phase
Core/Misc: Fixed build without pch
Scripts/Misc: Some code style fixes for old code
DB/Misc: Update spawn for toc5
Scripts/Commands: Fix ".npc info" immune mask output

Fix ".npc info" showing wrong immune mask list
Fixes #12358
Merge branch 'mik1893/fear-vs-stun'

Merge PR #13095 into master
DB/Vehicle: Update vehicle stuff for toc5
Core: Remove whitespace
Scripts

* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
Scripts/ToCR: Set Anub'arak's respawn delay

* This needs to be done manually since he's a summon.
Closes https://github.com/TrinityCore/TrinityCore/issues/10587