Back to using stop() on Music object, not pause()
Comments
Stop playing background music while on the game screen
Add atmospheric background sound for game screen
Play atmospheric wind track while game is running
Switch order of ChangeEvent/play sound, as works better for sound/no sound button
Bug fix: game-over dialog was setting time to 60 seconds, and was not starting atmospheric sound - both fixed.
Add hiss sound for possessed pumpkins
Play hiss sound when pumpkin becomes possessed, stop hissing when either player resets pumpkin to dormant or spirit escapes