Fixed AndroidManifest to load libraries correctly
Merge branch 'platfrom' into Engine
Function naming changes
Merge branch 'Engine' into Renderer
added bat to run CopyAssets as post build event
Merge branch 'master' into Engine
Moved default scene into engine system
Merge branch 'Engine'
Updated Camera
Merge branch 'Renderer' of https://github.com/Team-Innis/UtH-Engine into Renderer

Conflicts:
	src/Audio/Sound.cpp
	vs2010/Platform/Platform.vcxproj.filters
	vs2010/TestProject/main.cpp
Merge remote-tracking branch 'origin/platfrom' into Renderer

Conflicts:
	src/Audio/Sound.cpp
	vs2010/TestProject/main.cpp
Additional fixes
Fixed opening window on android
First Class System now complete

renamed AutoMainLoop to MainLoop, moved newSceneFunc and SceneName to main.cpp
Moved default Scene to own class
Cleared some of the assosiated files
Added more error checking
Blank SpriteBatch
Added Tinyxml2 library
Merge branch 'master' into core
Restructured VertexBuffer code and implementend remaining functions.

- Moved setting data to a private function
- Set indices to the GPU before using them.
- Implement addIndices and addVertics
- Tested that all changes work
Merge branch 'core'